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  1. #1
    Player
    shanvhere's Avatar
    Join Date
    Mar 2011
    Location
    Houston, TX
    Posts
    251
    Character
    Shanvhere Kurosaki
    World
    Excalibur
    Main Class
    Pugilist Lv 50

    On the recent letter

    All I cared for was "we're making revisions to the battle system" cause the current one I hate with a passion, and hope it gets tweaked.
    (14)
    If pigs can really fly, I wouldn't care about anything else!!!

  2. #2
    Player
    Nix's Avatar
    Join Date
    Apr 2011
    Location
    In a blanket fort♪
    Posts
    2,163
    Character
    Fluffy Pancake
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by shanvhere View Post
    snip
    Be careful about how you word your post; if you're in the beta, it could be an NDA breach.

    I hate to be NDA police but I really don't want people to get their account ganked over something small and silly.
    (15)

    Act in such a way that you treat humanity, whether in your own person or in the person of another, always at the same time as an end and never simply as a means

  3. #3
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
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    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Quote Originally Posted by shanvhere View Post
    All I cared for was "we're making revisions to the battle system" cause the current one I hate with a passion, and hope it gets tweaked.
    I can't like your post enough.

    We need a MMO with engaging, thought provoking combat.

    If the core, and beginning of a game isn't fun, what makes anyone think it will magically be fun at endgame?

    Positioning, enemy abilities, environmental effects, party makeup, elemental wheel, status effects, a diverse bestiary, thoughtful action use, resource management, diversified encounters and a slew of other things should play a role in making combat enjoyable from beginning to end.

    Similar monsters, tank and spank, same 2-5 skills used from 1-50. {no thanks}

    (All hypothetical and needed for any game really, not just FFXIV)
    (29)
    Last edited by DoctorMog; 05-11-2013 at 09:02 AM.

  4. #4
    Player
    Nix's Avatar
    Join Date
    Apr 2011
    Location
    In a blanket fort♪
    Posts
    2,163
    Character
    Fluffy Pancake
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by DoctorMog View Post
    I can't like your post enough.

    We need a MMO with engaging, thought provoking combat.

    If the core, and beginning of a game isn't fun, what makes anyone think it will magically be fun at endgame?

    Positioning, enemy abilities, environmental effects, party makeup, elemental wheel, status effects, a diverse bestiary, thoughtful action use, resource management, diversified encounters and a slew of other things should play a role in making combat enjoyable from beginning to end.

    Similar monsters, tank and spank, same 2-5 skills used from 1-50. {no thanks}

    (All hypothetical and needed for any game really, not just FFXIV)
    I really like your post Mog!

    I know people will probably slay me for saying this, but I did enjoy aspects of FFXI combat, like how technical it could be at times with positioning, stunning attacks and whatnot.
    I still hate with a passion how as my RDM I was stuck on haste/refresh duty while everyone got to have fun haha, but I did enjoy the depth that fights had outside of the boring XP grind.

    I hope to see more fights that require one to think on their toes (Running from cracks isn't thinking! lol ) and adapt. I didn't feel this in 1.0 at all, even the harder fights were kinda tank n' spank.

    Take chimera for instance (Not saying he's hard but it's an example):
    Tank stood in his spot, everyone else clustered together out of range (this is when they first implemented him and not after they toyed with him) and it was pretty much that for 5~ mins. The only real 'challenge' came from ganking those ants, but with 2 BRDs on the job it was no sweat at all.

    This wasn't technical for me, this didn't have us changing our tactics depending on the enemy's actions. And some could say that XI wasn't exactly 'technical either' but it felt more involved there.

    I know some are going to want to say "If you want XI go back to XI!" But I don't want XI, I just wish the fights were a little more involved. I don't need a list of 50 bajillion actions, 49 bajillion of which I'll never use because I'e outlevelled them; I don't need a red mage to follow me around to give me haste to make me feel special or a BRD to do nothing but sing marches and minuets so I can feel great about my weapon skills.
    I just want something a little more involved @_@.
    (8)

    Act in such a way that you treat humanity, whether in your own person or in the person of another, always at the same time as an end and never simply as a means

  5. #5
    Player
    Pwnagraphic's Avatar
    Join Date
    May 2011
    Location
    Ul'Dah
    Posts
    669
    Character
    Pwna Graphic
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Nix View Post
    Be careful about how you word your post; if you're in the beta, it could be an NDA breach.

    I hate to be NDA police but I really don't want people to get their account ganked over something small and silly.
    You get a good taste of the battle system from the videos devs posted.
    (1)

  6. #6
    Player
    Nix's Avatar
    Join Date
    Apr 2011
    Location
    In a blanket fort♪
    Posts
    2,163
    Character
    Fluffy Pancake
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Pwnagraphic View Post
    You get a good taste of the battle system from the videos devs posted.
    Yar >< You still have to be careful though because there have been some posts in the past where people have tried to be vague but still speak as if they have personal experience. I just really don't want to see people lose their account over silly things D:. It's a really thin line to walk and SE isn't messing around this time><
    (2)
    Last edited by Nix; 05-11-2013 at 11:30 AM.

    Act in such a way that you treat humanity, whether in your own person or in the person of another, always at the same time as an end and never simply as a means

  7. #7
    Player
    Nayto's Avatar
    Join Date
    Aug 2012
    Posts
    745
    Character
    Blake Ater
    World
    Excalibur
    Main Class
    Marauder Lv 65
    They're revisions could be just tweaking 'numbers' and minor functions, I doubt they'll try to 'rehaul' it but if they do, kudos.
    (5)

  8. #8
    Player
    Aldora's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,004
    Character
    C'rysta Zeith
    World
    Sargatanas
    Main Class
    Archer Lv 90
    Quote Originally Posted by Nayto View Post
    They're revisions could be just tweaking 'numbers' and minor functions, I doubt they'll try to 'rehaul' it but if they do, kudos.
    I remember way back in the 1.0 Beta that they removed the XP Gain bases on involvement (gaining bases on damage done/healed) and introducing the stamina bar. That was quite a drastic chance back then.

    I'm extremely curious about Beta 3. I wonder what has changed and what it is they've added (and have yet to show us)...
    (1)

  9. #9
    Player
    PinkamenaDiane's Avatar
    Join Date
    Sep 2012
    Posts
    54
    Character
    Rainbowdash Pegasus
    World
    Sargatanas
    Main Class
    Pugilist Lv 4
    Quote Originally Posted by Nix View Post
    I really like your post Mog!

    I know people will probably slay me for saying this, but I did enjoy aspects of FFXI combat, like how technical it could be at times with positioning, stunning attacks and whatnot.
    I still hate with a passion how as my RDM I was stuck on haste/refresh duty while everyone got to have fun haha, but I did enjoy the depth that fights had outside of the boring XP grind.

    I hope to see more fights that require one to think on their toes (Running from cracks isn't thinking! lol ) and adapt. I didn't feel this in 1.0 at all, even the harder fights were kinda tank n' spank.

    Take chimera for instance (Not saying he's hard but it's an example):
    Tank stood in his spot, everyone else clustered together out of range (this is when they first implemented him and not after they toyed with him) and it was pretty much that for 5~ mins. The only real 'challenge' came from ganking those ants, but with 2 BRDs on the job it was no sweat at all.

    This wasn't technical for me, this didn't have us changing our tactics depending on the enemy's actions. And some could say that XI wasn't exactly 'technical either' but it felt more involved there.

    I know some are going to want to say "If you want XI go back to XI!" But I don't want XI, I just wish the fights were a little more involved. I don't need a list of 50 bajillion actions, 49 bajillion of which I'll never use because I'e outlevelled them; I don't need a red mage to follow me around to give me haste to make me feel special or a BRD to do nothing but sing marches and minuets so I can feel great about my weapon skills.
    I just want something a little more involved @_@.
    You do realize FFXI turned into use windower and who could write the best spellcast script to automate all the gear swaps and what not.
    (2)

  10. #10
    Player
    Nix's Avatar
    Join Date
    Apr 2011
    Location
    In a blanket fort♪
    Posts
    2,163
    Character
    Fluffy Pancake
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by PinkamenaDiane View Post
    You do realize FFXI turned into use windower and who could write the best spellcast script to automate all the gear swaps and what not.
    Yes I do, I played it for almost 7 years.

    You do realize that gear swapping has absolutely nothing to do with this topic?
    You can have an involved fight and some really intricate tactics that DON'T revolve around gearswapping.

    But you knew that already didn't you...?


    ...Didn't you...? D:
    (7)
    Last edited by Nix; 05-11-2013 at 05:46 PM.

    Act in such a way that you treat humanity, whether in your own person or in the person of another, always at the same time as an end and never simply as a means

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