Results 1 to 8 of 8

Thread: Skill Gain

  1. #1
    Player

    Join Date
    Apr 2011
    Posts
    11

    Skill Gain

    I don't know about the rest of you, but while leveling in every other game I found that when you gained skills as a magic type such as Fire and Blizzard and Aero you gained them at separate intervals. Yet in this game its a little bit of a turn off when you gain a certain level and you get all of the new Fire, Blizzard, and Aero skills of a higher output (Fire II, Aero II..) on the same level. These should be separated across the leveling scale and be given at different levels in my opinion. o_O
    (3)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    In 11 they were seperated cuz they actualy had different damage levels
    in this game they are just different elements but have the same effectiveness under the correct circumstances


    thats why they are the same level unlike other games

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    the 12th dimension
    Posts
    53
    agreed, i dont remember a game where you got that many spells all at once....
    then again i might be wrong :P
    (0)

    In the background, there was a pigeon......

  4. #4
    Player

    Join Date
    Apr 2011
    Posts
    11
    Even though they may have same damage levels they shouldn't. Just because you don't want your new game to replicate your last MMORPG (FF11) doesn't mean you should re haul the skill systems statistics. It was nice getting stronger skills progressively and not just getting everything all at once, its kind of a dumb idea to be honest.
    (1)

  5. #5
    Player
    Alcide's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    502
    Character
    Apathy Emerald
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Actually I find this system much better than the others. This way all of the nukes have the same power and you have to chose them in relation to the enemy weakness.

    This doesn't make Stone suck, for exemple, like it was in 11.
    (0)

  6. #6
    Player

    Join Date
    Apr 2011
    Posts
    11
    Yea I guess that works as well, yet the variety in which you gain the skills should still be a little bit more diverse.
    (0)

  7. #7
    Player
    Vicious's Avatar
    Join Date
    Mar 2011
    Posts
    96
    Character
    Kopori Tipa
    World
    Sargatanas
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by graiman View Post
    agreed, i dont remember a game where you got that many spells all at once....
    then again i might be wrong :P
    you start off with Fire, Blizzard, Aero, Stone, Thunder, and Water as Conjurer, a bit to much in my opinion. and also i didn't use them very often as you do more damage with just spirit darts.
    (0)

  8. #8
    Player

    Join Date
    Apr 2011
    Posts
    11
    Quote Originally Posted by Vicious View Post
    you start off with Fire, Blizzard, Aero, Stone, Thunder, and Water as Conjurer, a bit to much in my opinion. and also i didn't use them very often as you do more damage with just spirit darts.
    Exactly how it felt. And even though you may focus on weaknesses, you could go through the game just using a single skill as it does nearly or exactly the same damage as the others, which makes the other skills pointless at some times.
    (1)