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  1. #11
    Player
    Doki's Avatar
    Join Date
    Aug 2012
    Location
    Ul'dah
    Posts
    1,489
    Character
    Doki Waku
    World
    Faerie
    Main Class
    Warrior Lv 100
    Making the token gear not as good as the rolled loot seems kind of ghetto to me. I suspect you'll see a large majority of people in full token gear with 1 piece of lotted gear trying to make it in raid instances where progression was developed with the better "rolled loot" gearsets in mind.

    So there's going to be lots of wiping until more people have their full T1 sets... OMG it really IS going to be vanilla WoW all over again. orz
    (0)

  2. #12
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    How about a nice middle ground.

    Each raid boss has a given loot table. When killed, it will drop X pieces of loot, and Y boss specific tokens.

    Next, throw in some npc in a Magical Armory of Heroes... something to that effect, or have Cid build a structural replicator... yeah, something to that effect... Which allows you to "buy" any item from the boss's loot table using said boss's tokens.
    Prices would vary depending on item slot and rarity. So say a ring would be fairly cheap, a chest or legs would be moderately expensive, and that rare super weapon that never drops... that'd be about a month? of farming tokens.

    Now we could also need a cap on the number of tokens available per week, or this would turn into a pure gear grind, but this kind of system would enable the "lucky" people to get most of their gear, while still allowing the "unlucky" people to gradually acquire the exact same gear (not some inferior consolation prize), as opposed to being that one unlucky bum who always leaves with nothing and eventually just falls behind.
    (2)

  3. #13
    Player
    Pwnagraphic's Avatar
    Join Date
    May 2011
    Location
    Ul'Dah
    Posts
    669
    Character
    Pwna Graphic
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Quesse View Post
    Yeah, this solution isn't really a solution since if people don't have any rolls left they won't do runs. Seems silly.
    Some people do runs for the sake of helping, too. I used to do it, and I know I'm not alone.
    (2)

  4. #14
    Player
    Doki's Avatar
    Join Date
    Aug 2012
    Location
    Ul'dah
    Posts
    1,489
    Character
    Doki Waku
    World
    Faerie
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kenji1134 View Post
    as opposed to being that one unlucky bum who always leaves with nothing and eventually just falls behind.
    This is the part that concerns me the most. In any given raiding group, there's always a few people that get shafted on drops before the group as a whole moves to the next raiding content. You can play the "not in a GOOD guild" card if you want, but IMHO it happens all the time.

    I guess in the long run it isn't anything to be overly concerned about yet. ARR will still be a pre-expansion game, and I'm willing to bet the first expansion will also include some level cap raise, making all that grinding irrelevant very fast.
    (0)

  5. #15
    Player
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    648
    I have word straight from the devs, that any drops I am included in, will automatically drop everything to me..
    I like this new drop system....
    (0)

  6. #16
    Player
    Yrusama's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    1,235
    Character
    Y'ruh Tia
    World
    Sargatanas
    Main Class
    Botanist Lv 99
    Quote Originally Posted by Zetsumei_Tsunarashi View Post
    Yoshida said for large scale raids you will have a limited number of rolls you can use per instance and these will reset after a certain period of time (Like a week).

    This system is basically like a type of dkp that is integrated into the game. It ensures that the same person cant win all the loot every run and also discourages spamming content.

    This was covered in a Japanese interview last Fall.

    Here's the dev quote on the subject.

    As for the number of drops, yoshida gives 2-3 drops per boss as an example. The difference from WoW though, is that only your rolls are on a weekly timer, you can enter the instance itself as many times as you like. So even though there are still only a limited number of drops, you can keep retrying the instance until you have used up all your rolls for the week. This is ideal if you are targeting a specific item and it only rarely drops.

    On the downside, a system like this will make it difficult for pickup groups to form, because once a person has used their rolls for the week, they will be unlikely to participate in any runs. This will force most people to do only LS scheduled runs so that everyone does the instance when they have rolls available. Because of this, I would imagine some LS would still resort to using a DKP type of system in order to control who wins a specific item or even who can use a roll, since everyone in the LS will have all their rolls available during every run.
    Just imagine how packed it'll be outside every dungeon right after every weekly reset. On the other hand, this system also facilitates the purchase of crafted items, as people won't have an easy time getting decked out in dungeon gear.
    (0)
    Quote Originally Posted by Rukkirii View Post
    I'll save you Yoshida!

    /casts Raise

  7. #17
    Player
    Catapult's Avatar
    Join Date
    Mar 2011
    Location
    Lotus Gardens
    Posts
    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100
    I imagine there is a swarm of beta testers that are currently itching to speak out, but having to bite their tongues in fear of an NDA ban-hammer.

    In due course, we will get opinions on how well the "need, greed or pass" loot system is being received.
    (0)

  8. #18
    Player
    Notredamefan23's Avatar
    Join Date
    Dec 2012
    Posts
    67
    Character
    Araziel Nightmoon
    World
    Masamune
    Main Class
    Conjurer Lv 28
    no you will just have pickup groups that say no needing which is wrong if someone needs it and they can roll need then they should be able to with out any reprucussions
    (0)

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