It was already said that token gear wasn't going to be as strong as whatever dropped from the current progression raid.



It was already said that token gear wasn't going to be as strong as whatever dropped from the current progression raid.
I remember a certain lesson supposedly learned after 1.0. That was being different from MMO standards for the sake of "reinventing" something does not always lead to positive results.
This system is horrible, it is the fatigue of loot distribution systems.
I guess I am of the thinking that as adults paying a subscription to play a game we should possibly be able to determine amongst ourselves in groups who gets which items that have dropped.
Maybe this could be the way dungeon finder groups are handled, or other situations where the people in the party for whatever reason cannot be trusted to settle loot amicably.
But for free company/linkshell use especially in raid/endgame encounters I strongly urge them to please add an option for adults to distribute loot themselves freely.
I have word straight from the devs, that any drops I am included in, will automatically drop everything to me..
I like this new drop system....



Making the token gear not as good as the rolled loot seems kind of ghetto to me. I suspect you'll see a large majority of people in full token gear with 1 piece of lotted gear trying to make it in raid instances where progression was developed with the better "rolled loot" gearsets in mind.
So there's going to be lots of wiping until more people have their full T1 sets... OMG it really IS going to be vanilla WoW all over again. orz


How about a nice middle ground.
Each raid boss has a given loot table. When killed, it will drop X pieces of loot, and Y boss specific tokens.
Next, throw in some npc in a Magical Armory of Heroes... something to that effect, or have Cid build a structural replicator... yeah, something to that effect... Which allows you to "buy" any item from the boss's loot table using said boss's tokens.
Prices would vary depending on item slot and rarity. So say a ring would be fairly cheap, a chest or legs would be moderately expensive, and that rare super weapon that never drops... that'd be about a month? of farming tokens.
Now we could also need a cap on the number of tokens available per week, or this would turn into a pure gear grind, but this kind of system would enable the "lucky" people to get most of their gear, while still allowing the "unlucky" people to gradually acquire the exact same gear (not some inferior consolation prize), as opposed to being that one unlucky bum who always leaves with nothing and eventually just falls behind.



This is the part that concerns me the most. In any given raiding group, there's always a few people that get shafted on drops before the group as a whole moves to the next raiding content. You can play the "not in a GOOD guild" card if you want, but IMHO it happens all the time.
I guess in the long run it isn't anything to be overly concerned about yet. ARR will still be a pre-expansion game, and I'm willing to bet the first expansion will also include some level cap raise, making all that grinding irrelevant very fast.



I imagine there is a swarm of beta testers that are currently itching to speak out, but having to bite their tongues in fear of an NDA ban-hammer.
In due course, we will get opinions on how well the "need, greed or pass" loot system is being received.

no you will just have pickup groups that say no needing which is wrong if someone needs it and they can roll need then they should be able to with out any reprucussions
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