Quote Originally Posted by Kallera View Post

At the end of the day, the combat system and economy will still be the most important thing to the MMO, and what people will come back to for progression. I want people to want crafters!
There are a lot of ways to make people want crafters, and removing classes like fisher and miner are not required to do so. There just needs to be some re-balancing. Here are a few ideas...

1) Materia Materia Materia. Cannot say this enough. By soul-bonding with gear and breaking it down for materia, you are essentially turning gear into consumable quantities. Since different gear offer materia of different bonuses and strength, there should be demand for a wide variety of items.

2) Allotment of materials. Perhaps stopping by the alchemist's guild will earn you a daily allotment of free materials to work with. The materials you get would depend on your craft level and the amount you get would depend on your rank with that guild. To clarify, when I say guild I mean like... "The Blacksmith's Guild", not a player guild/linkshell/thing.

3) Ensure a wide variety of consumable items that will be in demand for each craft. Alchemists can pump out healing and mana potions, potions to provide buffs, etc... Clothcrafters and Armorcrafters can pump out gear for people to buy and soulbond with for valuable materia. Woodworkers can make housing furnature and specialty arrows (i.e. - ice arrows, sleep arrows, poison arrows...) that are consumable and better than the endless supply of base arrows. I think there is a way to make every craft valuable in this way.