so Bahamut was enveloped by a blinding white light, abruptly disappeared, and hasn't been seen in five years... did Louisoix temporally displace a dragon god as well as the entire player-base O.O
~Mew
~~Thank You Niqo'te
Let's just hope Sailormut's too proud to ask for directions, or its going to be one short reprieve....
Am I crazy...or are those Black Mages?
Took five years of everyone's life to imprison Bahamut in his backup spell. So Bahamut didn't continue ravaging Eorzea, but guess what? He's been draining aether all this time and the planet's in trouble. So now you have to tool up, seek the keys to his prison in the shattered remnants of Dalamud (Bahamut's Labyrinth), set him free and kick his arse once and for all.
And then wake up because it's all an Echo-dream.
There are a lot of ways to make people want crafters, and removing classes like fisher and miner are not required to do so. There just needs to be some re-balancing. Here are a few ideas...
1) Materia Materia Materia. Cannot say this enough. By soul-bonding with gear and breaking it down for materia, you are essentially turning gear into consumable quantities. Since different gear offer materia of different bonuses and strength, there should be demand for a wide variety of items.
2) Allotment of materials. Perhaps stopping by the alchemist's guild will earn you a daily allotment of free materials to work with. The materials you get would depend on your craft level and the amount you get would depend on your rank with that guild. To clarify, when I say guild I mean like... "The Blacksmith's Guild", not a player guild/linkshell/thing.
3) Ensure a wide variety of consumable items that will be in demand for each craft. Alchemists can pump out healing and mana potions, potions to provide buffs, etc... Clothcrafters and Armorcrafters can pump out gear for people to buy and soulbond with for valuable materia. Woodworkers can make housing furnature and specialty arrows (i.e. - ice arrows, sleep arrows, poison arrows...) that are consumable and better than the endless supply of base arrows. I think there is a way to make every craft valuable in this way.
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