Results 1 to 10 of 29

Dev. Posts

Hybrid View

  1. #1
    Player
    Coris's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    2,019
    Character
    Coris Teijan
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 73
    Isn't there still Hamlet? I know it's not much, but when I think about it, for me it's kind of group crafting/gathering content. But I'd also appreciate new/more content for them.

    By the way:
    Female Roegadyn looks pretty cool in Monk AF!
    The Blackmage screen at night is really beautiful too
    (0)

    Boxed Turtle Collector | Black Ravyn | Crow | Art by Sa'niquel Amrita
    "You've cheated death too many times. Greed may do your bidding, but death serves no man." - Six of Crows

  2. #2
    Player
    mbncd's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,383
    Character
    Crystal Dreams
    World
    Sephirot
    Main Class
    Alchemist Lv 88
    Quote Originally Posted by Coris View Post
    Isn't there still Hamlet? I know it's not much, but when I think about it, for me it's kind of group crafting/gathering content. But I'd also appreciate new/more content for them.

    By the way:
    Female Roegadyn looks pretty cool in Monk AF!
    The Blackmage screen at night is really beautiful too
    Hamlet was much more combat based than DoH/L based, judging from what little I saw of it.

    What I'd imagine a group crafting and gathering activity would be is more like a cave-in or fire or fallen tree, without any monsters in it. Just people creating tools and scaffolding and bandages and food and medicine, while gatherers worked their way through it by removing the obstacle and anyone who was free running in and getting the trapped NPC's out. That would be a group activity aimed at crafters and gatherers.

    In hamlet, crafting and gathering always felt like an afterthought and it never seemed as though a full party of crafters and/or gatherers would be able to take it on without combat.

    In theory, housing could be a group crafting job in itself, but more likely than not, one person with all our 50s could do it solo without any hindrance other than time.
    (2)



  3. #3
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by mbncd View Post
    Hamlet was much more combat based than DoH/L based, judging from what little I saw of it.

    What I'd imagine a group crafting and gathering activity would be is more like a cave-in or fire or fallen tree, without any monsters in it. Just people creating tools and scaffolding and bandages and food and medicine, while gatherers worked their way through it by removing the obstacle and anyone who was free running in and getting the trapped NPC's out. That would be a group activity aimed at crafters and gatherers.

    In hamlet, crafting and gathering always felt like an afterthought and it never seemed as though a full party of crafters and/or gatherers would be able to take it on without combat.

    In theory, housing could be a group crafting job in itself, but more likely than not, one person with all our 50s could do it solo without any hindrance other than time.

    I dunno. I'm a little worried about our ability to make artisan pieces of kick ass gear we'd be proud to have ourselves compared to the prized stuff in the raid zones(That would be hard, expensive to make, and require rubbing a lalafell's head mind you, but still possible)

    At the end of the day, the combat system and economy will still be the most important thing to the MMO, and what people will come back to for progression. I want people to want crafters!
    (1)

  4. #4
    Community Rep Hvinire's Avatar
    Join Date
    Mar 2011
    Posts
    256
    Fret not! The Disciples of the Land and Hand sections are also going through a bit of a makeover, we'll be sure to add them back to the official site sometime soon. Everyone gets their time to shine!
    (41)
    Robert "Hvinire" Peeler - Community Team

  5. #5
    Player
    Cynthis's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    576
    Character
    Cynthis Ravenbrook
    World
    Ragnarok
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Hvinire View Post
    Fret not! The Disciples of the Land and Hand sections are also going through a bit of a makeover, we'll be sure to add them back to the official site sometime soon. Everyone gets their time to shine!
    Thanks for the info although I reserve the right to fret.
    (1)

  6. #6
    Player
    Catapult's Avatar
    Join Date
    Mar 2011
    Location
    Lotus Gardens
    Posts
    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Cynthis View Post
    Thanks for the info although I reserve the right to fret.
    Then this is for you:
    (0)

  7. #7
    Player
    jesseleewelch's Avatar
    Join Date
    Jun 2012
    Posts
    139
    Character
    Jesse Sandor
    World
    Jenova
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Kallera View Post

    At the end of the day, the combat system and economy will still be the most important thing to the MMO, and what people will come back to for progression. I want people to want crafters!
    There are a lot of ways to make people want crafters, and removing classes like fisher and miner are not required to do so. There just needs to be some re-balancing. Here are a few ideas...

    1) Materia Materia Materia. Cannot say this enough. By soul-bonding with gear and breaking it down for materia, you are essentially turning gear into consumable quantities. Since different gear offer materia of different bonuses and strength, there should be demand for a wide variety of items.

    2) Allotment of materials. Perhaps stopping by the alchemist's guild will earn you a daily allotment of free materials to work with. The materials you get would depend on your craft level and the amount you get would depend on your rank with that guild. To clarify, when I say guild I mean like... "The Blacksmith's Guild", not a player guild/linkshell/thing.

    3) Ensure a wide variety of consumable items that will be in demand for each craft. Alchemists can pump out healing and mana potions, potions to provide buffs, etc... Clothcrafters and Armorcrafters can pump out gear for people to buy and soulbond with for valuable materia. Woodworkers can make housing furnature and specialty arrows (i.e. - ice arrows, sleep arrows, poison arrows...) that are consumable and better than the endless supply of base arrows. I think there is a way to make every craft valuable in this way.
    (1)