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  1. #11
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    I feel Yoshi-P got misquoted when mentioning DirectX11

    As a developer I know that alot of the potential features being potentially added such as;
    Tesselation
    Ambient Occlusion
    Hi-Resolution Textures
    High End Particle Simulation
    Physics improvements
    Depth of Field (Field and cut scenes)

    All of the above and more are capable with DirectX 9, however the process through DirectX 11 allows for a smoother, faster experience with all of the above.

    More notably DirectX 11 allows for sharper shadows and more accurate lighting with deferred rendering. Faster too! [Lighting and Shadows]


    Here is how I see it panning out;

    DirectX 9 [Toggle/Client] - Release Candidate, suitable for mid-range > high-end PC's.
    This is appropriate for the launch of the game, making sure both the PC and PS3 versions are stable and playable.

    DirectX 11 [Toggle/Client] - A High-end client boasting all of the above potential additions, with a performance increase available for those with the appropriate hardware.

    -------------------------------------------

    The main problem with the PS3 is the memory limit, MMOs in particular eats up a beastly amount of memory. More than your average shoot 'em up. So for Square Enix to get all this content crammed into the PS3 whilst maintaining an interesting PC version is phenomenal, really.
    (0)
    Last edited by Shioban; 04-15-2013 at 02:03 AM.