Quote Originally Posted by Myranda View Post
They don't need DX11 for higher textures, but I'd guess the reason they're trying to keep textures low at the moment is to keep it within the PS3 memory limits but also not have to make the PC and PS3 builds too different from each other at the moment. I don't see why it should matter that much or delay implementation, since the textures are obviously created large and then scaled down, and PC and PS3 clients are still going to be slightly different anyways so there's no reason that PC's couldn't check an option to use the higher res textures, regardless of DX version. Pegging it on DX11 sounds to me like a way to skirt around a 'PS3 limitations' excuse.
Yoshi-p said that the PC would have better graphic and the PS3 wont limit that. So ya once DX11 come out they make the graphic better even tho they don't need it, it seem like they still going to release it so w/e