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  1. #1
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    Zenaku's Avatar
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    Once they add DX11 support i bet they support higher resolution textures. Which would make the game look even better. Also they said they keep supporting higher and higher graphics for PC version as time goes by to always be a great looking game.
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  2. #2
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    Soukyuu's Avatar
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    And again I see people talking about DX11 being a mystical magic pill... You can have your great graphics and high texture resolution without DX11. All it does is make certain things easier for the devs to implement or for your GPU to process at less cost.
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  3. #3
    Player
    Zenaku's Avatar
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    Quote Originally Posted by Soukyuu View Post
    And again I see people talking about DX11 being a mystical magic pill... You can have your great graphics and high texture resolution without DX11. All it does is make certain things easier for the devs to implement or for your GPU to process at less cost.
    Will seeing how they need DX11 to bring out higher texture resolution.Then it current in the final game i would say there more too it then that. If not they would not worry about wasting all the money to make DX11 support.
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  4. #4
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    indira's Avatar
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    Quote Originally Posted by Zenaku View Post
    Will seeing how they need DX11 to bring out higher texture resolution.Then it current in the final game i would say there more too it then that. If not they would not worry about wasting all the money to make DX11 support.
    comment makes no sense, you can have any resolution textures in either directX the .dds files for textures are native to it and depending on which version you use of DX you will have there shaders render different and have more features in the higher version. size of the textures only matters on how big they want the file size since its going to be loaded in memory.

    they cant waste money on something they dont have to pay for there already making the game on windows just a matter of saving a file with other settings on the asset side.
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  5. #5
    Player
    Zenaku's Avatar
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    Quote Originally Posted by indira View Post
    comment makes no sense, you can have any resolution textures in either directX the .dds files for textures are native to it and depending on which version you use of DX you will have there shaders render different and have more features in the higher version. size of the textures only matters on how big they want the file size since its going to be loaded in memory.

    they cant waste money on something they dont have to pay for there already making the game on windows just a matter of saving a file with other settings on the asset side.
    will that make sense but Soukyuu say they don't need DX11 to support it. So wonder why they need DX11 for then seeing how i don't really understand how DX work i leave it at that.

    I'll i was saying is that they going to release DX11 with higher texture resolution so i was guessing they needed DX11 to do so.
    (0)
    Last edited by Zenaku; 04-14-2013 at 08:50 AM.
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  6. #6
    Player
    Soukyuu's Avatar
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    Quote Originally Posted by Zenaku View Post
    I'll i was saying is that they going to release DX11 with higher texture resolution so i was guessing they needed DX11 to do so.
    1.0 had higher texture resolution, without DX11, so no, DX11 is not mandatory for it.
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