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  1. #11
    Player
    Soukyuu's Avatar
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    Mar 2011
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    Crim Soukyuu
    World
    Ragnarok
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    Pugilist Lv 50
    Quote Originally Posted by Zenaku View Post
    I'll i was saying is that they going to release DX11 with higher texture resolution so i was guessing they needed DX11 to do so.
    1.0 had higher texture resolution, without DX11, so no, DX11 is not mandatory for it.
    (0)

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  2. #12
    Player
    Zenaku's Avatar
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    Mar 2011
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    FL,Hialeah
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    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
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    Conjurer Lv 50
    Quote Originally Posted by Myranda View Post
    They don't need DX11 for higher textures, but I'd guess the reason they're trying to keep textures low at the moment is to keep it within the PS3 memory limits but also not have to make the PC and PS3 builds too different from each other at the moment. I don't see why it should matter that much or delay implementation, since the textures are obviously created large and then scaled down, and PC and PS3 clients are still going to be slightly different anyways so there's no reason that PC's couldn't check an option to use the higher res textures, regardless of DX version. Pegging it on DX11 sounds to me like a way to skirt around a 'PS3 limitations' excuse.
    Yoshi-p said that the PC would have better graphic and the PS3 wont limit that. So ya once DX11 come out they make the graphic better even tho they don't need it, it seem like they still going to release it so w/e
    (0)
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  3. #13
    Player Shioban's Avatar
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    Sep 2012
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    Bastok
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    1,564
    Character
    Shio Ban
    World
    Twintania
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    Conjurer Lv 90
    I feel Yoshi-P got misquoted when mentioning DirectX11

    As a developer I know that alot of the potential features being potentially added such as;
    Tesselation
    Ambient Occlusion
    Hi-Resolution Textures
    High End Particle Simulation
    Physics improvements
    Depth of Field (Field and cut scenes)

    All of the above and more are capable with DirectX 9, however the process through DirectX 11 allows for a smoother, faster experience with all of the above.

    More notably DirectX 11 allows for sharper shadows and more accurate lighting with deferred rendering. Faster too! [Lighting and Shadows]


    Here is how I see it panning out;

    DirectX 9 [Toggle/Client] - Release Candidate, suitable for mid-range > high-end PC's.
    This is appropriate for the launch of the game, making sure both the PC and PS3 versions are stable and playable.

    DirectX 11 [Toggle/Client] - A High-end client boasting all of the above potential additions, with a performance increase available for those with the appropriate hardware.

    -------------------------------------------

    The main problem with the PS3 is the memory limit, MMOs in particular eats up a beastly amount of memory. More than your average shoot 'em up. So for Square Enix to get all this content crammed into the PS3 whilst maintaining an interesting PC version is phenomenal, really.
    (0)
    Last edited by Shioban; 04-15-2013 at 02:03 AM.

  4. #14
    Player
    Soukyuu's Avatar
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    Mar 2011
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    Crim Soukyuu
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    Ragnarok
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    Pugilist Lv 50
    Also, don't forget the PS3 is completely DX version independent since DX is windows only. PS3 uses openGL, so the feature set is independent to begin with.
    (1)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  5. #15
    Player
    Myranda's Avatar
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    Oct 2012
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    493
    Character
    Myranda Al'cyoene
    World
    Hyperion
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    Conjurer Lv 80
    The important thing is that even though DX11 isn't technically needed, at least they're going to be giving us the higher resolution textures and other features eventually when they do make the DX11 client.
    (0)
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  6. #16
    Player
    Robobandit's Avatar
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    Mar 2011
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    Character
    Amarah Barrett
    World
    Famfrit
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    Arcanist Lv 50
    Quote Originally Posted by Myranda View Post
    The important thing is that even though DX11 isn't technically needed, at least they're going to be giving us the higher resolution textures and other features eventually when they do make the DX11 client.

    I agree, the important thing is that they are putting in the effort to make a high-spec PC version of the game that will take advantage of directx 11 in addition to having higher resolution textures, etc.
    (0)

  7. #17
    Player Shioban's Avatar
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    Sep 2012
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    Bastok
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    Character
    Shio Ban
    World
    Twintania
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    Conjurer Lv 90
    Quote Originally Posted by Robobandit View Post
    I agree, the important thing is that they are putting in the effort to make a high-spec PC version of the game that will take advantage of directx 11 in addition to having higher resolution textures, etc.
    If they just even popped out some Hi-Resolution Textures and some decent Anti-Aliasing Options i'd be hooked for the next 5+ years.
    (0)

  8. #18
    Player
    Dhalmel's Avatar
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    Mar 2011
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    little ala mhigo
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    1,694
    Character
    Luzaf Ephramad
    World
    Excalibur
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    Pugilist Lv 60
    DX11 isn't needed for high resolution textures but it is more optimized with high resolution textures and multi threaded processes. In result you will get better performance with the use of high res textures than you would with DX9.
    (0)

  9. #19
    Player
    Umer's Avatar
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    Aug 2012
    Location
    Limsa Lominsa
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    1
    Character
    Aniqa Azam
    World
    Excalibur
    Main Class
    Marauder Lv 50
    As far a DX11 support goes we should also keep in mind that PS4 will be launched later this year and it supports DX11 and from what i have read its architecture is similar to pc, so by supporting DX11 for pc they can also port it to PS4.

    I think PS3 memory is the reason for low res textures and low end pcs as well and since this game is in development for less then 2 years which is very short period of time as far as mmo are concerned and high res textures will only benefit high end pcs they decided to implement it after the launch and maybe we get more then just high res textures and few DX11 features because of PS4, that is if there is a PS4 version.
    (0)

  10. #20
    Player
    JillyBean's Avatar
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    Jun 2012
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    Lavender Beds
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    1,229
    Character
    Lumos Lightheart
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Question - when DX11 support, along with whatever further engine optimizations are finally added, will it (DX11) be automatically used by your PC if it is able? And what affect would these additional optimizations and DX11 have, if any, on CPU and GPU load? Would it raise or lower their loads? Or maybe that's a dumb question. My hope and expectation is that your computer will be able to do more with less effort (this was my understanding). Look/play better with lighter load percentages. Would this be accurate?

    I see people "complaining" that they "only" get a 30% CPU load, as if they want their processor to be doing 80% or something. Similar complaints with GPU use. This confuses me. Do they WANT their computers to work harder?
    (0)


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