Actually yes. A lot of people complained that the introduction of perks and RPG-like progression would have made the game less immediate and competitive.
Yet, it worked very well in the end.
Analogies don't need to be 100% identical, but they need to have something in common. In the case of yours, they simply don't. You're comparing changing genre with a limited change of the formula within the same genre.
As for taking variety off a game, that's not univocally a bad move. Streamlining is often done to strenghten elements of a game, even if it comes at a cost. It's not always a successful operation, but it's not necessarily a bad one per se.
And again you continue talking for "the fans". You don't represent "the fans". So you can't realistically assess what "the fans" want and what they "DON'T want".And in some cases, it's not. Like having staple elements in a game franchise that fans have grown to love and taking them away from the latest game in the franchise line, a backlash is actually quite appropriate. And to tell you the truth, we should be encouraging such backlashes, because it tells game developers what the fans want. And what they DON'T want.
Also, it's not for you to decide what the "key elements in a franchise" are. You can decide what the elements you personally like are. But that's quite a different issue.
Yeah, and people continue to bash them for not evolving enough. Mind you, included the goon from the video you praised so much.Yes, you are absolutely right. I mean, it's not like anyone still plays the COD games and the Madden games after all this time? Right? Right? (facepalm) Come on, Abriael!
Hyperbolechu, I chose you!Look, not making the game a linear, connect the dots interactive movie is not stopping the game from evolving.
Dragon's Lair is an interactive movie (and people loved and still love it). FFXIII has nothing to do with that.
No. I simply keep an open mind on the creative freedom developer have (and should always be granted) in evolving a franchise.Like I said, you and I have some different (VERY different) ideas on what would evolve the franchise.
I never said I liked the effect of their decisions in this particular case, but discounting the validity of this kind of choice in the name of "the fans" is simply illogical.
That's why I did not do any "broad sweeping generalization". I explicitly mentioned "portions" and "certain fringes" of the fanbase. I did not talk about all, I didn't talk about most. I talked about "some", which is no generalization.Broad sweeping generalizations of a fanbase don't help your argument.
Sorry to burst a bubble, but you're making an entirely false point. I'm no "odd" exception, or an exception at all, as there are a ton of people that enjoyed XIII and you have no way to say that you represent or repeat the opinion of the majority.lol To every rule, there's a few odd exceptions. In this case, very odd. XD
The point is that you're painting those words as representative of the fanbase. While they aren't. They're representative of a number of individuals within the fanbase.But as i said before, there's a difference between "representing" and "repeating" the words of people from a fanbase. Just because I agree with those words doesn't necessarily dub me the representative. No thank you to that job. lol
But I'm not claiming to speak for anyone else than myself, so I don't need proof. On the other hand, you're claiming to be talking for the fanbase, so the burden of proof lays on you.You don't have any proof that I don't. lol
Again, you're implying statistics that don't exist calling them "few". Besides, an opinion being popular doesn't make it right. Ignorance is extremely widespread in this industry.But I CAN give you proof that enough people had a problem with the linearity that it was posted on many blogs, many editorial sites, and Squeenix themselves felt the need to step forward to defend the linearity of the game, as well as a few apologists.
Better, and yet that doesn't mean they're right, or that they have the right to impose their view on the developers. Like it or not, others enjoyed it, and developers have the full right to explore different tastes and audience. That's the nice thing about creativity.True, but my point is, the game was extremely linear compared to the others in the franchise.Regardless of whether or not linear games come with their own set of challenges and whatnot, the question is, should a Final Fantasy game be that linear? A large chunk of the fanbase says "No".
Only, there wasn't ANY freedom of choice in most final fantasy games.Sure, you had to eventually go back to the game in order to do more if you wanted to progress. But the thing is, that freedom of choice is one of the things that people liked aout Final Fantasy as a franchise.
Again, talking for "players". When will you start talking for yourself?See, that's one of the things about Final Fantasy that players love
You liked the illusion. I get that. But it's still just an illusion. The developers thought they could achieve something by focusing their resources (that are always finite) on other elements.
Whether they were successful or not (which is subjective), they're entitled to their creative vision.
You have a right to criticism, as long as that criticism is constructive, but a large portion of the criticism you can read around is entirely overblown and irrational, not to mention not constructive at all (and completely forgets the good points of the game, which is another misrepresentation of reality that you see very often nowadays).