Results -9 to 0 of 122

Threaded View

  1. #11
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by SkyeWindbinder View Post
    But the thing of it is, it didn't make the game less immediate or competitive. It didn't take anything away from the franchise that people were used to. Unlike FFXIII, which was extremely linear, taking away the free roaming aspects that were in the former roman numeral big console FFs. So that's far from a good example.
    Of course it makes it less immediate, as it adds another layer that doesn't belong to simple run and shoot, and it influences competitiveness, as perks and progression mean that it's not just a matter of who shoots better.
    FFXIII didn't have much less free roaming than other numbered FF's (actually it had more than some), they were just concentrated in the second half of the game.

    I'm comparing a big change in a franchise to a big change in a franchise, both of which would not work out well at all. I think it serves it's purpose in pointing out the similarities in changing something big about a franchise that people wouldn't want changed. While the scenarios are different, the core of the point I made was the same.
    No. You're comparing a radical change in genre with a limited change in features. You're comparing apples to escalators.

    At least this much we agree on. However, I question how making FFXIII, or any future FFs, tunnel-vision linear is "strengthening" or " evolving" the franchise as a whole.
    That depends on the features and story built around that linearity, and how much of the game is linear.

    The thing is, I've already said, over and over, that I am not a representative of the fans. I've also said, over and over, that my statements are based on criticisms of FFXIII's linear nature by many fans who have spoken concerns over it. Once again (Gawd, how many times do I have to say this? lol Hello!? Is anybody out there!?) there is a difference between "speaking for the fans" and "speaking the words of the fans". I know I'll have to say this again, so let me highlight that sentence and hit Ctrl+C right now. Good grief. lol
    There's absolutely no difference. You're not speaking "the words of the fans", you're speaking the words of SOME fans. Not all the fans. Not the majority. You don't know how many agree with you, so you may as well just speak for yourself and rely on your own argument instead of looking for validation outside yourself.

    Considering the fact that these elements have remained throughout the successful titles of Final Fantasy releases, not to mention the stink made by fans when one or more is taken out, I don't think it's unreasonable or "jumping the gun" to consider them key elements.
    2D graphics have remained through the first six chapters of the saga. I'm sure that doesn't mean they should have made FFVII 2D as well (and yes, quite a few fans raged about that as well, initially).

    But hey, perhaps some believe the key elements are pretty visuals. lol So, whatever.
    Actually pretty visuals, according you YOUR parameters of key elements would definitely be a key element. As the FF franchise always had "pretty visuals" for the time.


    Also, calling someone a goon for expressing their opinion is a bit... much. Not very professional, especially for one who claims to be a journalist. But then again, you're not writing an editorial piece, so I guess it passes. Still unnecessary, but whatever. Look, the guy gave his opinion, worded it well, and backed it up with references. I know, you don't think his comparisons hold water,but imo, they were good analogies. I'm sorry, but I can't agree with you as far as that goes. (shrug)
    I'm calling him a goon for trying to sell a blatant misrepresentation of the gaming industry as true. Lying is never a good thing, and there are quite a few key elements of his argument that can be identified as plain lies. I'd say "goon" is a rather mild term for that.

    Except the fact that it is practically an exercise in fighting in a straight line with oodles of movies/cutscenes in between. And of course, the Dragon Lair comparison makes no sense, because Dragon Lair is it's own franchise that does things differently from the way Final Fantasy does. So... what are you... talking about? lol
    Final Fantasy games are also very different from each other. The fact that they have the same name means basically nothing in this case.
    And no, you're resorting to hyperbole again, as FFXIII wasn't just a "exercise in fighting in a straight line with oodles of movies/cutscenes in between" even in its most linear part, even without mentioning the fact that it had a huge roaming part in the second half.

    Not really if you think about the fact that it's the "fans" that got Final Fantasy as far as it got. And that happened because the "fans" like the franchise, as well as the staple elements of said franchise. So, take those elements away, and what do you reallythink is going to happen? I mean, really? (I can't believe this is even a debate. lol)
    The "fans" like the Final Fantasy franchise for a whole variety of things, not just for the things that *you* like and that might be missing on FFXIII or in other games of the franchise.

    Nor do i claim to be speaking for all the "fans" myself. In fact, I claimed to be speaking for no one, simply stating that enough of the fanbase made a stink about the linearity of the game for it to be addressed on numerous websites and even answered by Squeenix themselves.
    You said a ton of times "the fans" like this, "the fans" say that. That's speaking for the fans. Quite literally.

    And there are tons who didn't like the linearity of the game, and didn't like the game. There's no way to prove you're in the majority either. As for the "odd" exception, that was in no way a serious comment. (Didn't even see the smiley, did you?) Then again, your comments are often acidic, combative, and sometimes contain an outright air of hostility. I'm not surprised the humor was lost on you. Lighten up, Abriael. And you may be more tolerated on these forums. lol
    I'm not interested in telling people what they want to hear to be liked or tolerated.


    Oh screw it. I'm gonna do another shortcut. Every timeyou say I'm trying to "represent" the fanbase, I'm going to post the words "Remember what I said in that other certain paragraph?" Again, let me hit Ctrl+C and get ready. lol Oy vey.
    Spamming the same sentence over and over doesn't help your arguments.

    Also, if you want proof that the linearity was enough of an issue with fans for it to be addressed (defended or otherwise), here you go:

    http://www.techhive.com/article/1910...linearity.html

    http://www.joystiq.com/2012/01/13/wh...st-didnt-work/

    http://kotaku.com/5959072/final-fant...n-about-choice

    http://www.computerandvideogames.com...iis-linearity/

    There you go. Read. You've much to learn.
    There isn't much to learn there.

    The fact that a stink has been raised doesn't make the problem relevant. Gamers raise a stink over *everything* nowadays and the press has everything to gain in riding it.

    Don't exist? Urgh, I'm not even going to give that an argument. Just, look at me last paragraph. "Don't exist". lol (sigh) Oh dear, Abriael. What am I going to do with you?
    The statistic doesn't exist. There's no valid statistic that shows that the majority of the fans agrees with you so you may, again, just talk for yourself without looking for external validation.

    Snide little jabs like "What am I going to do with you?" don't really help your argument much here.

    Another nice thing about creativity is criticism of said created product. People who have been fans of the franchise are going to criticize the linearity of FFXIII. That's almost a given.
    Not really. Some are, some aren't. Because Final Fantasy games have always been a LOT more than games that give some sort of illusion of free roaming, so many simply don't focus on that.

    besides the fact that the people that define FFXIII "linear" either didn't finish it or they're intentionally misrepresenting reality to prove a false point (or need to double-check the dictionary for what "linear" actually means).

    (facepalm) Did you even read my last post? The one where I specifically stated that the illusion of free-roaming and choice of action and progression is one of the elements of Final Fantasy that fans hold dear? Did you? Good god, man.
    I read it, and if an ILLUSION is so important for you, then maybe the problem lays in how much value you attribute to illusion, instead of looking at solid elements.

    Indeed. And we are entitled to give out opinion of said vision, whether it be positive or negative.
    As long as it's rational. And if it's irrational I'm entitled to point and laugh.

    Yes, then again you can find a large portion of reasonable, intelligent, constructive criticism as well. Not everyone who gives a bad review is a raging frothing fanboy. (Just some, lol)
    Someone that focuses his whole opinion on a single element of a game that has many elements simply isn't being very rational.

    To give FFXIII a "bad review" one has to be overly focused on very few points and completely ignore quite a few others.

    The same could be said about giving it a glowing review, mind you.
    (0)
    Last edited by Abriael; 04-17-2013 at 03:40 PM.