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  1. #81
    Player
    Jennestia's Avatar
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    Mar 2011
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    Gridania
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    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Peregrine View Post
    Spells have always scaled in size in proportion to the mob. The bigger spells are no more impressive than the smaller ones.
    Worthless patch is worthless. The animations are bad. Size doesn't matter.

    They're hoping you forget you want better animations. They're seeing if they can make this count as a substitute for pay to play caliber graphics.
    Actually, look closely at the particle effect on the before and after image - The size of the particle effect does matter in showing detail, which is why in FFXI people complained about Taru weapon and armor, because it shows almost no detail compared a galka using the same thing. It's the way they scale things. That's why they upped monster size, so you can see the detail that went into them (as well as easier targeting etc.)

    I highly doubt they did this to "hope we'd forget" we want something else, because scaling is just one part of the equation, it scaled with monsters but it was just the effect being resized onto the mob without changing the effect itself, this is a different change that affects the display of it in general which is likely done for a later update to the effects, which by the by, Yoshida already commented will be changed in due time.
    (2)

  2. #82
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    Mar 2011
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    Quote Originally Posted by Abriael View Post
    Animations != Effects

    Size matters, as it makes for an obvious visual difference.
    It moves and it's free to play caliber crap. I don't really give a damn what you want to nitpick call it.
    (1)

  3. #83
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    Animation is the rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create an illusion of movement.

    If the spell effects aren't animated, then I don't know what is.
    (2)

  4. #84
    Player
    Neptune's Avatar
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    Mar 2011
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    Gridania
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    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    I'm afraid Belgian has officially smacked down upon some elitists!

    I can understand some people seeing "animation" and thinking "character movement animation" and then posting "say EFFECTS! not animation!" but I can also a imagine a monkey in a zoo seeing a banana and thinking "eat banana" then grabbing the banana, then eating it.

    As Nietzsche said, "to predict the behavior of ordinary people in advance, you only have to assume that they will always try to escape a disagreeable situation with the smallest possible expenditure of intelligence."
    (2)

  5. #85
    Player
    Jennestia's Avatar
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    Mar 2011
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    Gridania
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    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Neptune View Post
    I'm afraid Belgian has officially smacked down upon some elitists!

    I can understand some people seeing "animation" and thinking "character movement animation" and then posting "say EFFECTS! not animation!"
    Too bad Particle Effects is more of a specific term when referring to certain types of animations.
    (0)

  6. #86
    Player
    Abriael's Avatar
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    Mar 2011
    Location
    Ul'Dah
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    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by BelgianRofl View Post
    Animation is the rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create an illusion of movement.
    Nope. In 3D gaming "animation" is a very specific process of animating characters and models. Not particle effects.

    By interchanging the terms "animation" and "effect" there's quite some chance of confusion.

    Spell "animation" = the animation of the character while it casts
    Spell "effect" = the particle effects of the spell, both on the character and on the target
    (0)
    Last edited by Abriael; 04-07-2011 at 07:04 AM.

  7. #87
    Player
    Jennestia's Avatar
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    Mar 2011
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    Gridania
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    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    http://en.wikipedia.org/wiki/Particle_system

    For those that don't fully understand, the gist that needs to be known:

    The term particle system refers to a computer graphics technique to simulate certain fuzzy phenomena, which are otherwise very hard to reproduce with conventional rendering techniques. Examples of such phenomena which are commonly replicated using particle systems include fire, explosions, smoke, moving water, sparks, falling leaves, clouds, fog, snow, dust, meteor tails, hair, fur, grass, or abstract visual effects like glowing trails, magic spells, etc.
    This is why some people will go "EFFECTS!" because there is an actual difference, especially pertaining to CGI/gaming.
    (1)

  8. #88
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    Again, do not care what you call them, they're maple story caliber. Not paying for them.
    (0)

  9. #89
    Player
    Jennestia's Avatar
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    Gridania
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    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Peregrine View Post
    Again, do not care what you call them, they're maple story caliber. Not paying for them.
    You've already did, if we're going to get 'technical'.
    (0)

  10. #90
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    Wikipedia Particle System:

    "A typical particle system's update loop (which is performed for each frame of animation) can be separated into two distinct stages, the parameter update/simulation stage and the rendering stage."

    http://youtu.be/GGXzlRoNtHU

    /tangent


    Side note: Not all of the spell animations are particle effects.
    (0)
    Last edited by BelgianRofl; 04-07-2011 at 07:32 AM.

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