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  1. #31
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Elkwood View Post
    Excuse me for making a small mathematical error there "Champ" the Notice came down on 12/9 announcing the new team. Either way that makes it almost 5 months to the day.
    12/9 > 1/9 = 1 month.

    12/9 > 2/9 = 2 months.

    12/9 > 3/9 = 3 months.

    12/9 > 4/9 = 4 months.

    Even in the most vague case it hasn't been even 4 months yet.

    Also, we are stretching the concept of "small mathematical errors". Yeah, it was 50% wrong, but who cares about the details.

    Further, we have yet received the updates for the March period due to the delay. There is a lot shit going on but we won't see it before they implement it. Lastly, the larger the change, the longer it takes to implement. Rehaul? We're talking about 3-4 months of work here. Changing mob sizes? Maybe few weeks of work. Small updates that take less time to implement are coming sooner than rehauls that take longer to implement. It's not rocket science, but then again, neither is counting the months...

    As far as the disaster goes for all we know development did not totally stop as Tokyo only got rolling blackouts which is where SE is.
    How do you know this is not exactly the kind of stuff they worked on during that time? It seems this particular update is ready for the next patch, yet they only announced it today. Thus it is not unreasonable to assume they haven't worked on it that long, maybe few weeks at most.
    (2)
    Last edited by Betelgeuzah; 04-06-2011 at 10:24 PM.

  2. #32
    Player
    vax's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    506
    Character
    Vax Redrick
    World
    Mateus
    Main Class
    Conjurer Lv 50
    I'm the only getting :

    vax, you do not have permission to access this page. This could be due to one of several reasons:

    Your user account may not have sufficient privileges to access this page. Are you trying to edit someone else's post, access administrative features or some other privileged system?
    If you are trying to post, the administrator may have disabled your account, or it may be awaiting activation.
    ??
    (0)

  3. #33
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    896
    Quote Originally Posted by Elkwood View Post
    Excuse me for making a small mathematical error there "Champ" the Notice came down on 12/9 announcing the new team. Either way that makes it almost 5 months to the day. Still in 5 months best we get is some re-size come on man that's not a good use of time, all they would have done in that time is change an equation or integer yeah I can do that as well, change a 1 to a 2. As far as the disaster goes for all we know development did not totally stop as Tokyo only got rolling blackouts which is where SE is. Yoshis letter only stated things would be pushed back due tot he disaster, not that development stopped.
    Yoshida himself said he'd been working on the project for 3 months in his latest interview (though there was a week or so's delay since the previous wave of interviews). I'll take his maths over yours I think.
    Also, questionning whether development continued throughout the disaster is irrelevant, we KNOW it had a major impact and that a lot of people werent working (if you read the latest letter Yoshida said things are ALMOST back to running at full again), so even if some development went on it was likely to be a hell of a lot less than usual.

    You want to complain for the sake of complaining, it seems.

    Also, would you LOOK at your maths for god's sake? 9th December -> 9th January, 1 month, -> 9th Feb -> 9th March -> 9th April. Thats FOUR MONTHS, FOUR.

    And thats WITH the assumption that immediately things changed over and they started work again straight off the bat, which, again is stupid considering we know all the things the old team had planned for January got put on hold indefinitely.

    EDIT: Oh, just noticed the above post saying almost the same thing, derp. Either way I think this summed it up nicely:
    It's not rocket science, but then again, neither is counting the months...
    Yeah we're done here.
    (2)
    Last edited by Sephr; 04-06-2011 at 10:52 PM.

  4. #34
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Could battle effects benefit with more of a kick? Yes. Should it be something the devs should worry about at the moment? No.
    (3)

  5. #35
    Player
    Moth's Avatar
    Join Date
    Mar 2011
    Location
    Valkurm Dunes
    Posts
    474
    Character
    Moth Volka
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    Battle effects as big as great buffalo please 8D
    (0)

  6. #36
    Player

    Join Date
    Mar 2011
    Location
    Gyshal
    Posts
    2
    As an archer, the effects look ok, but the damage is poor. An attack made with Multishoot *2 + Ferocity + Raging Strike it´s more powerful than any of the specials with the same buffs. Also, the difference in damage between the specials is almost nothing!
    About the video showing the magic FXs, it looks so sad. One of the factors that made me love the FF series was the impressive FXs that accompany the magic attacks: floor breaking, enemies flying thru air, massive meteorites falling, huge tsunami flooding, Spikes of ice piercing enemies ...that is the game I was expecting.
    This fix it´s not enough, please dear dev team, just plug a SNES and put any of those marvelous old FF games and then re-think about it!
    (2)
    Last edited by Yoko_Gurrenlagann; 04-06-2011 at 11:24 PM.

  7. #37
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    761
    Quote Originally Posted by vax View Post
    I'm the only getting :


    ??
    I get that also when I try to click to enlarge the image.
    (0)
    Last edited by Akumu; 04-06-2011 at 11:19 PM.
    Want to have more freedom on how you look!? Support this thread!:

    http://forum.square-enix.com/ffxiv/threads/39544-To-The-Devs-A-World-of-Individuals

  8. #38
    Player
    Anathiel's Avatar
    Join Date
    Mar 2011
    Posts
    378
    Character
    Anathiel Nocere
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Well, I'm happy about the resizing but on the other hand I do hope they give the effects a little overhaul to make them more spectacular. But yeah, thank you dev team for making this fix.
    (0)

  9. #39
    Player
    Tahlia's Avatar
    Join Date
    Mar 2011
    Posts
    40
    Character
    Tahlia Valiri
    World
    Ragnarok
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by solracht View Post
    Honestly I'm going to wait until the patch is out before passing judgement.

    Either way, for me, the real issue with battle animations is the way they abruptly cut off when you use skills in a quick succession. No matter how good animations are, it won't matter if they're getting cut off.

    It's not something I'm expecting to change anytime soon (or ever), but hopefully things will be done to fix the problem.
    I'd have to agree with this. Especially in the video clip posted by the OP the duration of the animations are too short that they are very much 'blink and you miss it'.

    While I would like to see better animations as much as the next person, resizing probably won't be enough on its own as a quick fix solution.
    (0)

  10. #40
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    224
    Quote Originally Posted by Moth View Post
    Battle effects as big as great buffalo please 8D
    That would make single target Fire look like a Forest Fire and an AoE Fire cause everyone to crash because Smoky Bear is Displeased. >_>
    (0)
    Did you expect something witty?

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