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  1. #71
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Now that I'm actually able to see the resize after they added a direct link to the image, I think the effect looks cooler now simply because I can see a big ass flame as opposed to a grease fire.
    (1)

  2. 04-07-2011 04:59 AM
    Reason
    Violation of the Forum Rules and Policies

  3. #72
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    No matter how big AM effects are...

    if I blink my eyes I'll miss it anyway
    (0)

  4. #73
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Did we seriously need ANOTHER thread on this? I, as well as many in my LS, wanted a change in the spell design. What we got was a size increase. I'M FINE WITH IT!!! At least NOW, we can see our spell actually go off. The only complaints now are that 1) Spell damage is too low and 2) The animation goes away too fast.
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

  5. #74
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Dubont View Post
    The only complaints now are that 1) Spell damage is too low and 2) The animation goes away too fast.
    1) This is probably due to the same problem that makes every other stat not do crap. Hopefully this'll be fixed when they do whatever they're doing to fix stat calculations.

    2) I don't know if they're aware of this, but hopefully they are and are working on it.
    (0)

  6. #75
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Peregrine View Post
    Did you hear us say the effects were too small? Anyone?
    I didn't. I heard the effects SUCKED
    Actually, a lot of people have complained the elemental nukes were too small and more of a "sneeze" if anything. The particle effects doesn't need to be big and flashy (they actually never were in a FF game, just tended to be multiple effects linked.)

    Also I'm pretty sure the game has bigger foundation issues to worry about, this is fixing one issue with particle effects which as you can see, the bigger effects (much like bigger mobs) shows a bit more detail now.
    (3)

  7. #76
    Player
    YUGON's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    164
    Character
    Kaiso Yugon
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Ark_mage2 View Post
    If this came with a disclaimer letting us know that it was only a temporary solution while they worked on redoing the battle and spell effects then I think it would go over a lot better. As it stands now just releasing this piece of information by itself without any context makes it pretty disappointing, at least to me.
    Right, but you really thing that the Dev team will leave the spells animations like now?? They know animations need improvement (and I think they already told that to us). Is just logical that this is just temporary.
    (0)
    I'm The First and The Last...
    I'm Alpha and Omega...
    I'm the Beginning...and The End..


  8. #77
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    Quote Originally Posted by Jennestia View Post
    Actually, a lot of people have complained the elemental nukes were too small and more of a "sneeze" if anything. The particle effects doesn't need to be big and flashy (they actually never were in a FF game, just tended to be multiple effects linked.)

    Also I'm pretty sure the game has bigger foundation issues to worry about, this is fixing one issue with particle effects which as you can see, the bigger effects (much like bigger mobs) shows a bit more detail now.
    Spells have always scaled in size in proportion to the mob. The bigger spells are no more impressive than the smaller ones.
    Worthless patch is worthless. The animations are bad. Size doesn't matter.

    They're hoping you forget you want better animations. They're seeing if they can make this count as a substitute for pay to play caliber graphics.
    (0)

  9. #78
    Player
    Volcano_Taco's Avatar
    Join Date
    Mar 2011
    Posts
    26
    Character
    Volcano Taco
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    all magics look the same ... cast fire I or II is just the same animation ....
    They got do all over again .... the way it is is just pathetic
    (1)

  10. #79
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Peregrine View Post
    Spells have always scaled in size in proportion to the mob. The bigger spells are no more impressive than the smaller ones.
    Scaling in size with the mob doesn't mean that the proportional factor can't be too small. In fact, it is.

    Worthless patch is worthless.
    There are obviously quite alot of people that appreciate the improvement as this and other threads demonstrate. Ergo it's not worthless. The fact that something isn't what you want doesn't make it worthless.

    The animations are bad. Size doesn't matter.
    Animations != Effects

    Size matters, as it makes for an obvious visual difference.
    (0)

  11. #80
    Player
    Join Date
    Mar 2011
    Posts
    514
    ^Yes! It's not the size that counts. It's the motion in the ocean, if you catch my drift. Quality over quantity (or size in this case).
    (0)

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