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  1. #1
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    Quote Originally Posted by Jennestia View Post
    Actually, a lot of people have complained the elemental nukes were too small and more of a "sneeze" if anything. The particle effects doesn't need to be big and flashy (they actually never were in a FF game, just tended to be multiple effects linked.)

    Also I'm pretty sure the game has bigger foundation issues to worry about, this is fixing one issue with particle effects which as you can see, the bigger effects (much like bigger mobs) shows a bit more detail now.
    Spells have always scaled in size in proportion to the mob. The bigger spells are no more impressive than the smaller ones.
    Worthless patch is worthless. The animations are bad. Size doesn't matter.

    They're hoping you forget you want better animations. They're seeing if they can make this count as a substitute for pay to play caliber graphics.
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  2. #2
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    Abriael's Avatar
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    Mar 2011
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    Ul'Dah
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    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Peregrine View Post
    Spells have always scaled in size in proportion to the mob. The bigger spells are no more impressive than the smaller ones.
    Scaling in size with the mob doesn't mean that the proportional factor can't be too small. In fact, it is.

    Worthless patch is worthless.
    There are obviously quite alot of people that appreciate the improvement as this and other threads demonstrate. Ergo it's not worthless. The fact that something isn't what you want doesn't make it worthless.

    The animations are bad. Size doesn't matter.
    Animations != Effects

    Size matters, as it makes for an obvious visual difference.
    (0)

  3. #3
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    Quote Originally Posted by Abriael View Post
    Animations != Effects

    Size matters, as it makes for an obvious visual difference.
    It moves and it's free to play caliber crap. I don't really give a damn what you want to nitpick call it.
    (1)

  4. #4
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    Jennestia's Avatar
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    Mar 2011
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    Gridania
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    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Peregrine View Post
    Spells have always scaled in size in proportion to the mob. The bigger spells are no more impressive than the smaller ones.
    Worthless patch is worthless. The animations are bad. Size doesn't matter.

    They're hoping you forget you want better animations. They're seeing if they can make this count as a substitute for pay to play caliber graphics.
    Actually, look closely at the particle effect on the before and after image - The size of the particle effect does matter in showing detail, which is why in FFXI people complained about Taru weapon and armor, because it shows almost no detail compared a galka using the same thing. It's the way they scale things. That's why they upped monster size, so you can see the detail that went into them (as well as easier targeting etc.)

    I highly doubt they did this to "hope we'd forget" we want something else, because scaling is just one part of the equation, it scaled with monsters but it was just the effect being resized onto the mob without changing the effect itself, this is a different change that affects the display of it in general which is likely done for a later update to the effects, which by the by, Yoshida already commented will be changed in due time.
    (2)