The spells in XIV also consume a lot of MP, the only problem is they don't do a ton of damage because they were poorly implemented. Besides, how can you have names like quake, tornado, or freeze when you don't have any effects that show a tornado, the ground shaking, or the mob being encased in ice. It simply doesn't fit.
Some magic abilities don't even have effects, or they are so small or so boring they are hard to notice like "Slow" for instance. I think a lot of spells are also done too quickly. Things like Water. Blizzard, and Thunder last about a half a second. The spells in not only XI but a lot of other FF games last at least 1/2 to 1 second longer depending on if is an enfeeble or damaging attack. That might not sound like much to some people, but I guarantee it would make a big difference, especially in conjunction with the larger effects coming up.
Very true^ XI did have more unique looking WS's though. Let's take MNK motions for example. They reused the one-punch motion for about 3 WS's, but they were all slightly different with very different and unique effects. Effects that actually overshadowed the fact that you were using a similar motion. 7 WS's were completely different. That is up to level 75 however so I will point out that up to level 50 (the original cap not unlike XIV) All of the WS's had their own unique motion and effects.
I'm not saying XIV should have all unique WS motions, because there are way more TP moves in this game than there was in XI but I was playing LNC yesterday, I had 4 WS's in my bar. 3 used the same motion and a very similar effect of wind encircling my blade, so the effects were way to similar to overshadow the fact it was using the same motion. That is a problem.
I feel another big problem is the fact that WS's don't seem to have any elemental attribute like XI, which is what allowed XI to make various and unique WS's. Why are all of my LNC stabs just a burst of wind around the blade? Why can't Doom Spike contain Umbral damage and do some sort of dark-based attack like I'm stabbing into my enemies soul? There is a lot of room for improvement.
Personally, one thing that makes the leveling process in MMO's fun, is looking forward to new abilities and skills. Whether it was FFXI, WoW, or Aion, I had a sense of anticipation knowing that I had some cool WS coming up, or a new one I didn't even know about that I really wanted to see the animation of. In XIV I don't have that feeling. I know the abilities I'm going to get will look boring. The only ability that I've been remotely excited about getting is Simian Thrash and I can't even hardly use it that often.
As far as peoples bashing and complaining about this dev tag update goes, lets try not to assume they aren't changing the actual effects somewhere down the road. Doubling animation size is an obvious quick fix. Re-doing animations is not a quick fix, it takes time, and there are more important things for them to fix right now. However, it is good for people to say what they would like added on top of this animation size increase. That's why these forums are here, and this is the perfect dev tag to comment on for that purpose. Just don't do it in a manner belittling the dev team or comment as though you're assuming they have no plans of fixing the effects. That does not help and it doesn't get us any closer to a change. In fact, it makes you look a little foolish.