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  1. #11
    Player
    solracht's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    234
    Character
    Kharlan Lynare
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    Honestly I'm going to wait until the patch is out before passing judgement.

    Either way, for me, the real issue with battle animations is the way they abruptly cut off when you use skills in a quick succession. No matter how good animations are, it won't matter if they're getting cut off.

    It's not something I'm expecting to change anytime soon (or ever), but hopefully things will be done to fix the problem.

    EDIT:

    In case what I was talking about isn't clear:

    Look at this video: http://www.youtube.com/watch?v=6wdkMBIwDCI

    At 00:31~, third eye, meditate, and penta thrust are used. The effects stay until they're done, while the character model transitions to the animation for the next attack.

    I haven't found a good video example for FFXIV, but that simply doesn't happen in this game.

    Using Raging Strike and Ferocy the same way (in quick succession) will cut off the graphical effect created by Raging Strike in a very ugly and abrupt way. The effect just dissapears as Ferocity is used.

    Ask yourself this: does it really matter if casting Aero IV brings forth hurricanes and tornados, if they're going to awkwardly dissapear midway because you used Spirit Dart?
    (6)
    Last edited by solracht; 04-06-2011 at 11:44 PM.