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  1. #11
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    larger = more epicness!!

    so.... we have larger monsters and now larger magic animation

    yeah! this game must get better soon
    (0)

  2. #12
    Player
    Elkwood's Avatar
    Join Date
    Mar 2011
    Posts
    591
    Character
    Elkwood Davidson
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Seriously a Re-size that's it? I have defended peoples lack of time to work on said issues but in 6 months all you can come up with is a Re-size of the battle animations? That to me seems like an enormous waste of time.

    Conjurer and Thurmaturge animations are atrocious. Hell I would have settled for a complete rip and recode of the FFXI animations that game is 10 years old and at least they still look good.

    Animations are something your users have been complaining about since Alpha. You guys in the development team did not listen to your testers then, and judging by the "re-size" you are obviously not listening to us now. You need to completely rework all battle animations. It has been said multiple times and stressed numerous times on these forums.

    After 6 months on a new development team this is perhaps one of the most uninspiring things I have seen come out of your group. I only hope future updates are not this terrible.
    (6)
    Last edited by Elkwood; 04-06-2011 at 09:30 PM.

  3. #13
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    I just hope the effects don't become to guady or over compesating i wanna play a game not see ultra mega full feature film mega effects. Sorery explosions are not my thing. I like light touches. And magic is infact not epic gaudy.
    the character animations are also fine. Those are done in motion capture and actors acted them all out, so fixing them will not be easy. And also for the record, minus a few weapon skills. ffxi had alot of reused animations

    More noticable were sword wreapon skills the character is doing the same downward slash for the first 3. There are only so many ways to swing a weapon so animations are going to be reused.
    (0)

  4. #14
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Elkwood View Post
    I recreated the thread with the actual [Dev 1037] tag so it can get properly tagged and filtered to the right people.
    pretty sure the [ ] 's are optional. Try doing a search for [Dev 1037] and you'll see this thread pop. Its just a filter after all.
    (0)

  5. #15
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    EXPLOSION!

    This isn't exactly the information I was waiting on, but whatever. I'd kind of like to see that dev image though...
    (0)

  6. #16
    Player
    YUGON's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    164
    Character
    Kaiso Yugon
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kilta_Firelotus View Post
    how to you get these spells and at what level? Just because they use similar names DON"T make them acient magic. Like quake in ff8 was from the brothers and needed float to avoid it. I think this is again ppl stuck in ffxi. In ffxi those were acient magics and getting them wasn't easy. They hand long cast times consumed a tone of mp and did a ton of dmg. More so with a magic burst.

    unless ffxiv also classifies them as an AM, then yes you got a point. But so far it seems like you see name flare or quake then automatically think of ffxi. Recall in post ff games where holy was a massive spell? yet in ffxi it isn't.
    Good point there. Let's see If more people read that : /

    Resize spells is um.... not what we are expecting, but well, at least is something that takes no time from Dev to do, and improve a little the magic animations right now. I don't see a problem there : /

    What people want is a patch that includes a totally new battle system, totally new Animations for the Whole game, hours and hours of new content, adjustement of all the classes, gear, stats Points... and I won't continue because there are so much things.

    You people expect a patch with all that?? Because If not, I don't understand why everytime SE do some minor changes on anything, threads are opened to tell how stupid dev team is, and how they are wasting they time. Dunno, dev team is working hard, they are doing things, changing and working on major changes needed, and in the meantime they take some little time to do a minor improvements.

    You may be grateful, instead of attacking every little change they do.
    (4)
    I'm The First and The Last...
    I'm Alpha and Omega...
    I'm the Beginning...and The End..


  7. #17
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Elkwood View Post
    After 6 months on a new development team this is perhaps one of the most uninspiring things I have seen come out of your group.
    It is weird how one sentence can make someone look like a total fool.
    (0)

  8. #18
    Player
    Elkwood's Avatar
    Join Date
    Mar 2011
    Posts
    591
    Character
    Elkwood Davidson
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Betelgeuzah View Post
    It is weird how one sentence can make someone look like a total fool.
    You are aware November to April is 6 months right... The new team was in place 1-2 weeks before we got the announcement.
    (0)

  9. #19
    Player
    Ark_mage2's Avatar
    Join Date
    Mar 2011
    Location
    Ishgard
    Posts
    194
    Character
    Ezra Guilian
    World
    Gungnir
    Main Class
    Conjurer Lv 32
    If this came with a disclaimer letting us know that it was only a temporary solution while they worked on redoing the battle and spell effects then I think it would go over a lot better. As it stands now just releasing this piece of information by itself without any context makes it pretty disappointing, at least to me.
    (1)

  10. #20
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Elkwood View Post
    You are aware November to April is 6 months right... The new team was in place 1-2 weeks before we got the announcement.
    A) Your "the new team was in place weeks before the announcement" is an assumption at best, a bad one at worst. Tanaka was still on a PR tour a week before the announcement, talking about the same things he had talked about for who knows how long.

    B) Even if the change happened in early December (and by "change" I mean "the formal announcement, and afterwards the total restructural of the development process and the management", something that isn't done in a day even in the best case, a month+ sounds far more likely), from early December to early April is 4 months. From early November to late April would be 6 months. You think that 30th of November is "one month" and April 6th is "one month". Hilarious.

    So, 4 months at best, 3 months at worst (the change in development did not happen overnight). Plus the two weeks delay due to the disaster.

    Excellent thought process there, champ.
    (3)

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