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  1. #1
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Now that I'm actually able to see the resize after they added a direct link to the image, I think the effect looks cooler now simply because I can see a big ass flame as opposed to a grease fire.
    (1)

  2. #2
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by solracht View Post
    A very small and angry playerbase!
    Small, probably. As for angry, forums are never a statistical representation of a game's population.

    Luckily, I would add, because if the community I find in game every day was in any way similar to the forums I would have quit long ago.
    (2)

  3. #3
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Outside the AM magic I do not think the animations of the spells on ffxiv are that bad done they just look horrible on small mobs. But on larger mob they are fairly decent looking at least on par with tier 1 and 2 from XI. I will have to see what they look like bigger, but honestly completely redesigning them seems sorta stupid to me, unless we are talking about AM.
    (0)

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    45
    Funny colored wind (for every element just different color) with annoying sound fx is FAIL for spell animation.
    (3)

  5. #5
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    FFXI spells were too short and rather lackluster compared to their offline counterparts. I always attributed this to hardware limitations, so it wasn't a big deal. In FFXIV the spells are toned down even more than FFXI. Perhaps Tanaka wanted to go with a more 'realistic' look with this game, but I don't think it was a good idea.

    I suspect that a large-scale revamp of the magic effects is planned but won't happen until after the class system is addressed. So as others have said, this is just a small tweak to bridge the gap.
    (1)

  6. #6
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    While all the information is nice I still don't feel like SE is being transparant enough with us. They drop some snippits of information and we rarely hear back from about the issues we adress with them.

    We hear the odd "We are looking into it" but we never hear there opinions on the matter. Maybe it's just me looking for a more personable aproach to the issue where as SE "and the Japanese player base I'm betting" prefer the cold-hard-facts kind of aproach where we don't ever get to hear.

    Why they are doing something

    How they feel about it

    Whats down the line

    Thats the stuff I'd like to hear at least once a week. The dev letters are nice but they just feel like someone is holding Yoshi-P on a leash and only letting him go so far. Break the chain Yoshi become UNLEASHED!
    (1)

  7. #7
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Extremely sad about this, is this how it goes down at SE:

    "Aww people unhappy with x content"
    "MAKE IT BIGGER!"

    So stupid.
    (2)

  8. #8
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    No matter how big AM effects are...

    if I blink my eyes I'll miss it anyway
    (0)

  9. #9
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Did we seriously need ANOTHER thread on this? I, as well as many in my LS, wanted a change in the spell design. What we got was a size increase. I'M FINE WITH IT!!! At least NOW, we can see our spell actually go off. The only complaints now are that 1) Spell damage is too low and 2) The animation goes away too fast.
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

  10. #10
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Dubont View Post
    The only complaints now are that 1) Spell damage is too low and 2) The animation goes away too fast.
    1) This is probably due to the same problem that makes every other stat not do crap. Hopefully this'll be fixed when they do whatever they're doing to fix stat calculations.

    2) I don't know if they're aware of this, but hopefully they are and are working on it.
    (0)

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