Quote Originally Posted by Teknoman View Post
but I dont think early level spells should look that strong (looking back on past FF games).
Come to think of it, the first dev team probably shouldn't have introduced the Flare/Burst/Flood etc spells at this time for Conjurers. These spells should've been implemented at a later date, maybe Rank 60 Conjurer spells and can only be obtained by doing quests or NM battles just like in FFXI. The first dev team should've focused with Fire, Fire II, Fire III concept instead so they can map out how these "ancient magic spells" can be implemented at higher level. But as we all know this didn't happen.

My proposed idea is pretty much geared towards on one of many possible ways on how the current dev team can pick up the pieces from what I personally think was a mistake that the first dev team did in terms of the Flare/Burst/Flood etc spells. At the same time make it more exciting for Conjurers like myself in terms of really think on when and how to effectively nuke vs spam nuking.

I miss the days in FFXI were blackmages/whitemages/red mages do orb runs or COP runs and strategize on nuking/healing/buffing/debuffing.