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  1. #1
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    The picture kind of scares me... It's not that they aren't big enough, but there isn't that much flavor to them. Not the final fantasy-eque we are used to but hey these are r1 and 24 spells. I mean I'm just curious what they are going to do with the melee skills mostly.
    (0)

  2. #2
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by DeadRiser View Post
    The picture kind of scares me... It's not that they aren't big enough, but there isn't that much flavor to them. Not the final fantasy-eque we are used to but hey these are r1 and 24 spells. I mean I'm just curious what they are going to do with the melee skills mostly.
    Some do need more detail, but you have to admit, spell effects in general as well as effects such as provoke are pretty small. Because of this, they lack visual impact...so this is a good start. I'm not sure how most second, third, or fourth level spells look (or if they are even in game yet) but I dont think early level spells should look that strong (looking back on past FF games).
    (0)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

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  3. #3
    Player
    avalonstormm's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    64
    Character
    Blank Stormm
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Teknoman View Post
    but I dont think early level spells should look that strong (looking back on past FF games).
    Come to think of it, the first dev team probably shouldn't have introduced the Flare/Burst/Flood etc spells at this time for Conjurers. These spells should've been implemented at a later date, maybe Rank 60 Conjurer spells and can only be obtained by doing quests or NM battles just like in FFXI. The first dev team should've focused with Fire, Fire II, Fire III concept instead so they can map out how these "ancient magic spells" can be implemented at higher level. But as we all know this didn't happen.

    My proposed idea is pretty much geared towards on one of many possible ways on how the current dev team can pick up the pieces from what I personally think was a mistake that the first dev team did in terms of the Flare/Burst/Flood etc spells. At the same time make it more exciting for Conjurers like myself in terms of really think on when and how to effectively nuke vs spam nuking.

    I miss the days in FFXI were blackmages/whitemages/red mages do orb runs or COP runs and strategize on nuking/healing/buffing/debuffing.
    (2)

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