Here is my list of Conjurer Spells I want bigger effects and maybe increase the damage rate more than the conjurer spells such as fire/blizzard/thunder. These supposed to be "Ancient Magic Spells" are currently not beneficial IMO due to its weaker damage rate and longer cast times compared to the standard Fire/Blizzard/Thunder conjurer spells.
Flare, Freeze, Tornado, Quake, Burst & Flood
Now another way that I could think of fixing this issue is maybe add a second tier or even up to 3rd tier to these "Ancient Magic Spells" so that Conjurers have something to look forward to on PS3 release should SE increase the Job Rank levels. I would also like to suggest that these spells damage rate should be based on AOE attacks meaning if a Conjurer uses these spells with AOE turned ON, these spells should do GREATER damage than if AOE is OFF and also keep the longer recast time and maybe use a tad more mp than the Fire/Blizzard/Thunder spells. I think this way it would help differentiate it from the standard Thunder/Fire/Blizzard spells. Also this will enable the Conjurers to play smarter and be more tactical about using spells. Here are some of the scenarios I can think of to paint this tactics idea.
Scenario 1
Conjurer VS Doblyns (solo mode) – Conjurer should use Thunder/Fire/Blizzard spells (any tier) because recast timer is shorter or maybe open up with a Flare with AOE turned OFF + Blood Rite and have stygian spikes on and continue with Thunder/Fire/Blizzard spells.
Scenario 2
Conjurer on r40 Broken Water leves (party mode) – Conjurer wants to play Blackmage and be backup heal if another Conjurer or THM is on the party to main heal. Conjurer should use Flare, Freeze, Tornado, Quake, Burst & Flood (obviously not all at the same time) with AOE turned ON to have more damage output against multiple enemies or with AOE turned OFF if fighting one mob.
Scenario 3
Conjurer on NM battles (party mode) – Conjurer uses Flare, Freeze, Tornado, Quake, Burst & Flood (obviously not all at the same time) with AOE turned OFF.
These are just sample scenarios where Conjurer can apply battle tactics to really be more effective depending on the battle situation. I’m sure that other players can create more battle ideas from these scenarios. I know most of you guys might not agree with the a bit more mp usage on Flare, Freeze, Tornado, Quake, Burst & Flood but again this is just to force the Conjurer to apply tactics and besides there are many ways to get mp anyways so I don’t think this is a big issue.

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