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  1. #1
    Player
    Anonymoose's Avatar
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    Anony Moose
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    Arcanist Lv 100

    The Echo - Mechanics and Boundaries

    One thing I've noticed during lore discussions is that we all have a rather different idea of how The Echo works. Often, some of our topics actually degrade into talking about the specifics for a while, so I think it's time we make a thread that just gets down to business and makes sure we don't misstate this schist anymore.

    Everything we know:

    • Existence of the Echo is a sign of apocalyptic change.
      This is known to the Sharlayans.
    Quote Originally Posted by Thancred
    You... That was your doing. The Echo... But that would mean...
    Calamity Cometh
    Quote Originally Posted by Papalymo
    The winds of change have already swept over Eorzea. We are only just now realizing it. The Echo has sounded... And nothing can stop it now.
    Beckon of the Elementals

    • Some have discerned this change, but are too traumatized to speak of it.
    Quote Originally Posted by Minfilia
    Scores of men and women have passed through our doors looking to find answers, and scores have embarked on quests to do just that...but their efforts have gained us little...and many have not returned. Of those few who have...not one is willing to speak of what he saw at the end of the Path. It is as if they all bore witness to a truth too terrible...or too shameful to be told.
    Fade to White

    • The ability is provided by an entity (likely Hydaelyn)
    Quote Originally Posted by Minfilia
    And while I am loath to admit it, you have provided us with some very important information. Ifrit believes you blessed by a specific deity, and that that is where you obtained the Echo.
    Lord Errant
    Quote Originally Posted by Minfilia
    Were you not witness to the skies turning dark and showering the land with a storm of stars? Some of our brothers believe those who partook in this celestial event were “touched” by the Twelve, and that that is how they came by their gift.
    Fade to White

    • Many report seeing a starshower upon their awakening.
      The meaning of the starshowers are surrounded with rumor.
      The most common rumors are that:
      • they are concurrent with the awakening of the Echo,
      • they are an ill omen of something about to happen,
      • those who are near where one of the falling stars landsare given some sort of power.
        • IS IT POSSIBLE THAT THE SECOND ECHO WE SEE IN EACH STORY IS THE MOMENT SOMEONE ELSE WOKE TO THE ECHO? PERHAPS ONE OF THE ARCHONS, OR ASACILIA, EMERICK (UNSEEN, BUT THE SOURCE OF THE ECHO SO HE MUST BE THERE) OR KHRIMM.
    Quote Originally Posted by Minfilia
    Were you not witness to the skies turning dark and showering the land with a storm of stars? Some of our brothers believe those who partook in this celestial event were “touched” by the Twelve, and that that is how they came by their gift.
    Fade to White
    Unlisted:
    Several NPC quotes from Fate to White where members of the
    Path of the Twelve say they got their echo shortly after seeing a starshower.


    • The Echo often comes with "side effects." Everyone is given different gifts.
      • The Player's is to breach the language barriers and see into hearts.
      • Minfilia's is foresight (prescience)
    Quote Originally Posted by Minfilia
    We are each blessed in different ways. While I was given the gift of farsight, the gods did not see fit to grant me with the ability to comprehend languages. What of you, Forename?
    Together We Stand
    Quote Originally Posted by Minfilia
    As an unexpected side effect of the gift, it seems the ability to reach into the soul of another also allows some of us to understand their words without having to comprehend the sounds they utter. In short, the Echo has granted these fortunate souls mastery of every language existing on Hydaelyn.
    Fade to White

    CONFLICTING, OR AMBIGUOUS, INFORMATION:
    • We do not know for sure if we are entering a copy of the past that we can manipulate and study, or if we are entering the actual past using someone's memory as an anchored doorway.
      • If I were to speculate, I would guess that many in-game characters assume it to be the former because nothing can be changed and the person can often catch you messing around in their head. However, in reality it is the latter, which is why you can bring items back and forth and truly gain or lose them. This is one of four major methods of time travel we see in movies. It's not Back to the Future time travel (changes a singular timeline in the past to impact the present), Terminator time travel (changing the past creates separate timelines), or Supernatural time travel (closed loops in time that don't allow for change) -- it's LOST/The Time Machine time travel (go ahead and try to change whatever you want, maybe it'll play out differently, but whatever happened happened).
    • For instance, if we look at these quotes from Minfilia and Fernehalwes...
    Quote Originally Posted by Minfilia
    The Echo allows you to breach the wall of a person's soul, and hear the resonations of their past. You will be there in their memories, seeing things as they saw them. You may even interact with that which lies therein. However, the past is like a stone tablet. You cannot uncarve what is already written.
    Quote Originally Posted by Fernehalwes
    All three have the power of the Echo, allowing them to experience the past, interact with it, but ultimately not change the outcome of anything important (the wind created by a battleaxe swing will not start a hurricane in Garlemald).
    (8)
    Last edited by Anonymoose; 04-09-2013 at 01:54 AM.
    "I shall refrain from making any further wild claims until such time as I have evidence."
    – Y'shtola

  2. #2
    Player
    gahoo's Avatar
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    Gahoo Yah
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    Hyperion
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    Black Mage Lv 70
    I view it as Source Code.
    • You are re-living the experience of another.
    • You can interact with that experience in any way you want for a set-period of time - even at times experiencing the same event multiple times and being able to live them out differently (perhaps until you get something right/figure something out).
    • Your actions do not change your life and your timeline (perhaps there are alternate timelines out there that are changing -but not your timeline).

    The good news is that we are not the mangled bomb-destroyed torso of a former soldier, but get to actually live in our timeline after we do what we needed to do in the echo/source code.
    (0)

  3. #3
    Player
    Orophin's Avatar
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    Orophin Calmcacil
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    Gladiator Lv 50
    I always viewed the Echo as seeing events through the perspective of another while being physically manifested in the memory.

    The part about things not being able to be altered in the Echo doesn't seem to make sense though. Damielliot from the Alchemist quest line seems to be rustled from his coma (for lack of a better term) due to your intervention. It's not to say that he wouldn't have come out of it eventually, but it seems to be your influence that does it.

    You're not invisible while in the Echos either. I believe it's the level 30 Pugilist quest line where you're trying to find a traitor within the guild (it doesn't end up being the case, but anyway...) and you Echo into a secret conversation between the person in question and a couple of cohorts, when he looks over at you and then charges at you before you Echo out of the event.

    I can't think of any other Echo events offhand where your character doesn't go largely ignored by everyone else in the scene. (apart from the main storyline)
    (0)

  4. #4
    Player
    Anonymoose's Avatar
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    Anony Moose
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    Arcanist Lv 100
    This is why it's so ambiguous to me. I mean, the Copy of a Memory (aka Source Code) theories require that when someone recognizes that we've been in their memories (for instance, in the THM quest when the murderer realizes she's being watched and runs at you, and then realizes outside of the echo that it was you back then), we've thus entered their recollection and altered it slightly by being there. However, what if other people were there at the time?
    • Let's say two people remember an event and then go their separate ways - and then you echo jump one of them and alter their memory slightly like in the THM quest, PGL quest, etc. etc. If these two people reunited, would they get into an argument over whether or not you were there?
      • PRACTICAL EXAMPLE: Fade to White
        Minfilia tests your abilites by having you echo jump her prior conversation with the person who brought you there (Blackburn for Limsa Lominsa, the Hermet of the Wood for Gridania). Only Minfilia is still present with you, but in the echo, both of them react with surprise that you've popped in - thus confirming that you're are Woken. If we were to immediately ring Blackburn/Hermit on the shellphone, would their memory be impacted as well?

    • When we remove an item from another time (treant vine, balloonfish, etc.), are we actually just causing a copy of the item to manifest out of nowhere? If someone in an echo takes an item we have in present-day and we return without it (Standard-issue Flintlock), does it simply dematerialize?
    These are the things that lead me to believe we might actually time traveling to points on the real time line that have simply been anchored by people and their memories, though I'm really not committed to one idea over the other.

    Damielliot is a special case because (though I haven't had time to really pick this idea apart yet) I think he is actually an undiagnosed Woken. Before we're diagnosed and brought to the Path of the Twelve, our players pass out in the story arc a few times each. I think that might be what's up with him - and it makes all events concerning him interpretable in many ways.
    (0)
    Last edited by Anonymoose; 04-09-2013 at 04:57 AM.
    "I shall refrain from making any further wild claims until such time as I have evidence."
    – Y'shtola

  5. #5
    Player
    Enkidoh's Avatar
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    Enkidoh Roux
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    Balmung
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    Paladin Lv 90
    Excellent thread idea by the way.

    Unfortunately, after rereading the dialogue for the original storyline via screenshots the more I think that Tanaka's original development team possibly didn't fully understand their own concept of the Echo, due to many contradictions in how the Echo is shown to function and how it's referred to by npcs. An example of this is a quote by Papalymo Anonymoose mentioned which is directly contradicted by another comment made by Papalymo a short time earlier:

    Quote Originally Posted by Papalymo
    "The winds of change have already swept over Eorzea. We are only just now realizing it. The Echo has sounded... And nothing can stop it now!"
    The trouble is, moments before, he and Yda seemed to not actually recognize the Echo after going back on an Echo-trip with your character to view Khrimm speaking with his parents and then setting the Hedgetree on fire:

    Quote Originally Posted by Yda and Papalymo
    Yda: "Please tell me you just saw all of that too. It wasn't a dream, because I don't dream. Or at least I never remember them if I do."
    Yda: "Maybe it was a vision. Like the kind the cultists say you see if you eat moogle flesh during a full moon.
    Yda: "Pinch me Papalymo, I do believe I may be dead again."
    Papalymo: "No, this is no great beyond Yda. It was the past we saw. Twelve be good, it was the past! By some strange power, or someone's."
    As he said the last line, it then zoomed in your character.

    Considering later on he clearly mentions the Echo, and yet didn't recognize an Echo vision, struck me as very odd. Incidentally, much later in the game during the end of Future's Perfect, they again do not mention the Echo, but just refer to it in a roundabout way (as well as just seeming to be more interested in finding who or what had given the player in the first place):

    From Future's Perfect (as a Gridanian): (note: much of the dialogue is spoken by the player's Path Companion and hence differs depending on which Companion you have - my one was a miqo'te GLA so the dialogue would have been different for some - naturally this is what is mentioned if your character is Gridanian):

    Path Companion: "Ah, we've met, haven't we? You're Papalymo and Yda. Yes, I distinctly remember your undeniable chemistry."
    Path Companion: "Did you come here to do battle with the Empire?"
    Papalymo (with a noticeable smirk): "There is much you have yet to do. The Garleans can wait."
    Path Companion: "I'm sorry, are you seriously suggesting I should not be trying to save Eorzea from the Empire?!"
    Yda: "How can you save anything if you know not your own strength?"
    Path Companion: "You say I do not know my own strength. I say that I do not care! Whether I am wise or deluded, weak or strong, I would rather do something than nothing!"
    Papalymo (sarcastically): "So speaks the child of Ala Mihgo."
    Yda: "Yet you have also been blessed... been woken."
    Papalymo: "If you would only seek the One who gave you that power, you could be granted so much more." (He then throws something to the player which is never mentioned or revealed, while a white bird lands on a nearby fence).
    Papalymo: "And it is for this that we will continue to search."
    (They then disappear, as if teleporting out)
    Path Companion (as they disappear): "Wait! You can not leave me so unsatisfied!"
    Path Companion: "This 'One' of whom they spoke... this being that 'blessed' us. Could it be a god... or something different? Something we have yet to see? Something... more?"
    So again, we come back to square one (no pun intended ). Do the Circle really understand the Echo and what it does, or are they just as clueless as the player (as Papalymo's contradictory comments during Beckon of the Elementals suggest)?

    Or, most interestingly, is the very nature of the Echo not so clear cut as Minfilia made it out to be? That what she stated was the Echo was in fact only one manifestation of a far greater power, a power possibly recognized as something else by the Circle - it would definitely explain Papalymo's comments in any event.
    (1)
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  6. #6
    Player
    Orophin's Avatar
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    Orophin Calmcacil
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    I'm thinking the Circle of Knowing are aware of the Echo but may not be privy to all it's capable of. Minfilia seems to be the most educated on the subject even though she herself only has access to certain bits of it.

    It's a shame that the main storyline was incomplete because the Circle of Knowing definitely knew a lot more about where things were heading just based off the ending dialogue in Futures Perfect.
    (1)

  7. #7
    Player
    Molic's Avatar
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    Molic Evac
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    Sargatanas
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    Carpenter Lv 70
    Quote Originally Posted by Orophin View Post
    I always viewed the Echo as seeing events through the perspective of another while being physically manifested in the memory.

    The part about things not being able to be altered in the Echo doesn't seem to make sense though. Damielliot from the Alchemist quest line seems to be rustled from his coma (for lack of a better term) due to your intervention. It's not to say that he wouldn't have come out of it eventually, but it seems to be your influence that does it.
    I think this, but instead of actually changing the past you just change the persons memory of the past. Which could be the reason he woke up, since he now thought w/e made him better actually happened making him better.

    Edit: Meh didnt read mooses thing before writing above, but also kinda random but what if the echo of the memory/past event you are seeing is connected to everyone involved and to the mother crystal( Hydaelyn), so when you go back and mess around, the mother crystal just like updates all the memories of everyone involved and creates/destroys w/e items there are. It would be like a server patching clients and for items you can only take and give the same or very similar (lets call it aether) in any memory so you cant cause huge changes in them. Idk if this made sense to anyone O:!.
    (0)
    Last edited by Molic; 04-09-2013 at 06:32 AM.

  8. #8
    Player
    Catapult's Avatar
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    Thal Icebound
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    Ravana
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    Dancer Lv 100
    Quote Originally Posted by Anonymoose View Post
    When we remove an item from another time (treant vine, balloonfish, etc.), are we actually just causing a copy of the item to manifest out of nowhere? If someone in an echo takes an item we have in present-day and we return without it (Standard-issue Flintlock), does it simply dematerialize?
    This reminded me of something. The missing flintlock is discussed by multiple NPCs triggered in different echo-jumps, both at Maelvan's gate and the Coral Tower. The very fact that you are experiencing continuity in your echo experiences over multiple people suggests you are affecting continuity itself, not just an individual's memory of it.

    I'm a firm believer that, because we are the protagonist, it is intended that our abilities are of a unique and powerful strain that most walker's don't have. It is inevitable that we will break the rules most people are familiar with.

    Enkidoh, I have theorized that Yda and Papalymo's reaction is such because they don't yet understand what they are experiencing. It is only upon seeing the starshower that Papalymo puts things together in an epic "oh crap, now I get it" moment.
    (4)

  9. #9
    Player
    Anonymoose's Avatar
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    Quote Originally Posted by Catapult View Post
    The very fact that you are experiencing continuity in your echo experiences over multiple people suggests you are affecting continuity itself, not just an individual's memory of it.
    I swear to the Twelve, every time one of us is scanning a problem full-panoramic 270-degrees, the other is standing on the opposite wall pointing the other way like, "Dude, you blind?"

    I think you're onto something with the flintlock being the key.

    Reyner gives you a flintlock and then you use him as an anchor to echo back to Mannskoen (who is in a year I still can't 100% positively identify, much to my rage). Mannskoen takes the flintlock and you jump back to present day. You go upstairs, Isaudorel knows the flintlock is gone. You try to tell him Mannskoen took it, which causes you to echo back using ISAUDOREL as the anchor - and when you get there Mannskoen still knows who you are, and when you get back the damn flintlock is STILL gone.

    If you can pick up in Isaudorel's memory right where you left off in Reyer's, you have to be visiting and impacting the actual timeline, right?

    Then again... just because Mannskoen doesn't jump out and say "Who are you and how'd you get here, I don't remember you at the test" doesn't mean he remembers you, and if the gun simply disappeared in the echo... then...

    Hm. The key is really going to be finding two different echoes triggered by two different people whereby the people in the latter echo recognize you from the first. Clearly Y'shtola, but if she's jumping around, too, then that's a given... can we find more blatant examples?
    (0)
    Last edited by Anonymoose; 04-09-2013 at 07:43 AM.
    "I shall refrain from making any further wild claims until such time as I have evidence."
    – Y'shtola

  10. #10
    Player
    Orophin's Avatar
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    Orophin Calmcacil
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    Gladiator Lv 50
    Quote Originally Posted by Anonymoose View Post
    Hm. The key is really going to be finding two different echoes triggered by two different people whereby the people in the latter echo recognize you from the first. Clearly Y'shtola, but if she's jumping around, too, then that's a given... can we find more blatant examples?
    Hmm...I don't think there's enough multiple interactions in the class quests to find this link. I think it'd have to come from one of the other two main storylines.
    (0)

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