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  1. #31
    Player
    Karbine's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    266
    Character
    Karbine Vashai
    World
    Excalibur
    Main Class
    Miner Lv 50
    I am for the battle animation size increase, as I enjoy the monster size increase that was implemented earlier. I think this will be a bonus to the fireworks in battle.

    That being said lets hope its part of their previously mentioned small battle tweaks to prepare for the big changes. The lack luster battle animations people had been complaining about were not really about the size, but about the characters actual simple little swings, and casting animations around the caster. That kind of stuff is what people wanted to see change.

    Ooooooh if only everything looked as cool as Arrow Helix. Now there is an animation they got right!
    (2)

  2. #32
    Player
    Siyukan's Avatar
    Join Date
    Apr 2011
    Posts
    7
    Character
    Serenity Reeve
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    I don't feel just making the original effects bigger will impress me any more than what it is at the moment, what you need is better visual effects things that look more impressive, for example if i was to use fire make it look like i just channel magic from something like the sun that hits my staff making it go on fire then that energy projects at the enemy or if using "Stone" then you can see the magic rising up from around my feet through my body then into my staff making it look like stone, then it projects at the enemy and so on.
    (2)

  3. #33
    Player
    Lusavari's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    673
    Character
    Vesperlyn Hayle
    World
    Gilgamesh
    Main Class
    Dragoon Lv 90
    Very few of the spells really need an actual over haul in the effect of the animation. Stone being one of them. This is most likely the first of a few fixes to this, so let's not get our panties in an uproar assuming this will be the only change. You start with quick fixes to tide things over before you jump in with complete redesigns.

    But you have to admit, one of the problems with the animations in general was that they were tiny and hard to see most of the time. But I would like to see some overhauled like Provoke and Taunt, Murderous Intent, Blood Bath... But let's give this a shot before we get really ragy over it.
    (0)

  4. #34
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Lusavari View Post
    But let's give this a shot before we get really ragy over it.
    Unfortunately that's not how the internet seems to work. people can't live without screaming bloody murder as soon as something is announced that's not a be all, end all solution to all the problems of the game.

    God forbid SE trying to improve the game without turning it into a 10/10 masterpiece in one fell swoop!
    (0)
    Last edited by Abriael; 04-07-2011 at 12:28 AM.

  5. #35
    Player
    Lusavari's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    673
    Character
    Vesperlyn Hayle
    World
    Gilgamesh
    Main Class
    Dragoon Lv 90
    I know how ya feel. Like when Pankration was announced in XI and it was dead before it got a chance...
    (0)

  6. #36
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    It isnt like that was the patch notes. It is just one more thing added to development. I am all for the increased size of effects.
    (1)

  7. #37
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Well some of the spell impacts are pretty detailed...just so small that it seems like they arent. Its a good start...but I really hope weapon skill animations will be a little more diverse as well (not the impacts, but the actual character animation).

    I also like the increase in monster size, since it makes everything seem like true Final Fantasy monsters. Some of you complaining about marmot size, think back to past FF games or even just FFXI. Rabbits were MUCH larger than something you'd normally see, and therefore, counted as an actual monster. It really doesnt make sense for an adventurer to go about and stab something so small you could step on it....unless it's a swarm carnivorous bugs.

    The increase in general non-humanoid monster size also allows everyone to see how intricately detailed the enemies are, so it's not like the current dev team just increased size for the sake of giving a quick fix. Every FF game has larger than normal wildlife.
    (0)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  8. #38
    Player
    Gojeran's Avatar
    Join Date
    Apr 2011
    Posts
    35
    Character
    Light Aurion
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I for one applaud SE for trying to impliment something simple that will make combat a bit more fun. That being said many people in the community, myself included, would like to see brand new spell animations and battle effects. The spells in past FF titles from many years ago are light years ahead of most of the spell effects in FFXIV, FFXI in particular has some amazing ones. Also not to be left out but weapon skills also need a serious overhaul. I almost crapped myself when I first used Raging Fist and again with Asuran fists and many other awesome looking weapon skills, nothing in FFXIV has given me that feel even once, and it saddens me as a player and FF fan in general. I think SE could put the communities mind at ease if we knew that this was just a hold over while you work out the new Battle system but that new effects will be coming at some point in the future. Thank you.
    (1)

  9. #39
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    89
    OMG please i hope they will have fix AM in this update for both animation and damage mechanic, that's all im asking for spells right now ><

    Yeah i know im dreaming -_-
    (0)

  10. #40
    Player Irondude's Avatar
    Join Date
    Mar 2011
    Posts
    391
    Character
    Ferrous Ironchick
    World
    Hyperion
    Main Class
    Miner Lv 50
    I cant make the image bigger on the post ether, ironic..... i just want it 1.5 to 2.0 sizes bigger, but I can't make it bigger!
    (0)

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