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  1. #1
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    Oh well, if it's feedback we're throwing about, I'll say my bit and all..

    The battle animations - the actual, moving model swinging its weapon and so forth animations - are wonderful. Please, be very careful when doing stuff with them. Setting aside when you forcefully override one ability into another, they flow almost perfectly with little to no clear point where one animation-state ends and another begins. It would be horrible if we lost that.

    On spells, however? Well, in my opinion, the spell effects were rather nice.. there was something cool about the understated style, though I guess it's no bother if you feel like playing around with them. But if you ask me, what needs looking at are the animations on the casters themselves. Casters have one animation, basically (or is there a separate one for radicals? anyway, 2, tops) for casting magic. While that's all well and good it makes the casting process terribly boring, and I would suggest, if new caster animations are out, to add magic circles or something. They wouldn't have to be huge, flashy things under the casters, but a little something around the radical or wand maybe..

    Oh, and the 'magic missile'-type spells could really do with visible projectiles.

    Anyway, yeah, that's my thoughts. A tad irrelevant to the discussion though it may be, lest it not be said at all: Careful with the melee animations, you might break something that's already really nice. But the casting animations are a bit lackluster.
    (0)
    Last edited by Fensfield; 04-13-2011 at 02:04 AM. Reason: Typos.
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

  2. #2
    Player
    Neffie's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    33
    Character
    Y'uske Tia
    World
    Tonberry
    Main Class
    Arcanist Lv 27
    Quote Originally Posted by Fensfield View Post
    Oh, and the 'magic missile' type spells could really do with visible projectiles.
    I second this, honestly when i was playing the alpha and i saw the spell "Shadow Dart", i honestly thought i'd see a little magic orb or something fly and hit the enemy....but really all it looks like is i'm waving my staff about and the enemy is having a fit while all these little numbers fall out of it.

    ^^;
    (0)

  3. #3
    Player
    Alcide's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    502
    Character
    Apathy Emerald
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    This is just a speculation, but I think the current DoM has got great potential for animations just thinking about how their AoE works. Personally I love the fact that you can toggle AoE on/off whenever you want for any spell, but I don't like the fact that the animation is always the same, it's both lame and it makes difficult to understand the range of the AoE.

    Now think about our DoM: we've got two different types of AoE, conal and circle (love this feature *-*).
    If they work toward a visible rapresentation of the AoE on the field instead of multiple spells on all of the mobs we could have, in exemple, a Fire AoE casted by a Conjurer that consist in the whole field of effect burning, and a Fire AoE casted by a Thaumaturge that is a wall of flames spreading from the mage.
    This would both be damn cool and help the players to understand the different AoE.
    (2)

  4. #4
    Player
    OJtheLIONKing's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    245
    Character
    Ojay Lionking
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Alcide View Post
    This is just a speculation, but I think the current DoM has got great potential for animations just thinking about how their AoE works. Personally I love the fact that you can toggle AoE on/off whenever you want for any spell, but I don't like the fact that the animation is always the same, it's both lame and it makes difficult to understand the range of the AoE.

    Now think about our DoM: we've got two different types of AoE, conal and circle (love this feature *-*).
    If they work toward a visible rapresentation of the AoE on the field instead of multiple spells on all of the mobs we could have, in exemple, a Fire AoE casted by a Conjurer that consist in the whole field of effect burning, and a Fire AoE casted by a Thaumaturge that is a wall of flames spreading from the mage.
    This would both be damn cool and help the players to understand the different AoE.
    I think this is a quite good idea. The old animations aren't bad, per se, just a bit understated, but adding new ones for AoE will make the different types more distinctive. i'm thinking back to FF7 where the single target spell would look cool, but the multi-target spell looked like the world was ending (my sole motivation for playing a mage of any type). Especially Thunder3-All =D.

    Obviously it can't be that huge in an MMO, but this would be a good direction to go as far as new particle effects.
    (0)

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