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  1. #61
    Player
    Anathiel's Avatar
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    Mar 2011
    Posts
    378
    Character
    Anathiel Nocere
    World
    Leviathan
    Main Class
    Marauder Lv 50
    ThI think its time to put on the smug suspenders be happy with the announcement and wait for the people to start posting, "what's wrong with the battle animtions now!?! This isn't fff:xi 2!!!"

    If I'm wrong then I'm wrong but the trend is that 4 or 5 people come on and are mad they're changing the game at all, there I hope I've explained my snide comment. Other than that I'm really excited about the news.
    (0)
    Last edited by Anathiel; 04-12-2011 at 12:11 PM.

  2. #62
    Player
    Orophen's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    49
    Character
    Orophen Smith
    World
    Excalibur
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Anathiel View Post
    I think its time to put on the smug suspenders be happy with the announcement and wait for the people to start posting, "what's wrong with the battle animtions now!?! This isn't fff:xi 2!!!"
    Why would anyone say something like that about the battle animations? I get that this is your chance to strike back at the baby-killers and horrible horrible psychopaths that are happy with some of what the game already has to offer, but that's a ridiculous thing to say. Even if you're being sarcastic.
    (0)

  3. 04-12-2011 12:04 PM

  4. #63
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Orophen View Post
    Why would anyone say something like that about the battle animations? I get that this is your chance to strike back at the baby-killers and horrible horrible psychopaths that are happy with some of what the game already has to offer, but that's a ridiculous thing to say. Even if you're being sarcastic.
    It's called a strawman argument. It's a fallacy people often use when they have been proven wrong and they lack a more solid argument to come out clean.

    It's used very liberally in this forum. for instance when someone that happens to think that something is actually ok with the game is magically turned into a completely blind "white knight" that thinks that there's absolutely nothing wrong with this perfect game. Like someone like that even existed.
    When they can't counter an argument some people find it much easier to completely misconstrue it in order to turn it into an extremized version that's much easier to refute.

    In any case, I'm glad to see simple logic being proven right, and looking forward to see future implementations.
    (2)
    Last edited by Abriael; 04-12-2011 at 02:03 PM.

  5. #64
    Player

    Join Date
    Mar 2011
    Posts
    51
    I like the motion captured animations but a lot of the effects are really lack luster. Weaponskill animations in FFXI were so much better, I remember on my warrior when I would rampage it was like you could feel it. Playing Marauder in 14 the animations feel and sound like I'm playing an arcade game, like I'm dropping coins on the enemy, wow that must hurt, it just doesn't feel right. The attacks don't feel aggressive.
    (0)

  6. #65
    Player
    Balbanes's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    487
    Character
    Osarion Durai
    World
    Durandal
    Main Class
    Thaumaturge Lv 39
    Yikes, what if XIV isn't being given the budget for art-labor, and that's the reason we're just getting "bigger spells"?


    Although, who's to say that this is the only change to the system we'll see? How do we know that the size of the effects isn't just something they're working on in the back end, releasing that change so that we just have SOMETHING different while in the mean time working on all new effects (which will then be "bigger")?

    *edit*
    just saw the Rep's post...
    (0)
    Last edited by Balbanes; 04-12-2011 at 03:12 PM.

  7. #66
    Player

    Join Date
    Mar 2011
    Posts
    57
    Can't say I won't welcome improved battle effects, however I hope that they will in the very near future give us more effective spells/skills such as Ancient Magic. There are so many skills and spells that are never even used because they are useless!

    So yea, thanks for this addition, but don't lose track of the actual BIGGER issues.
    (0)

  8. #67
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    Quote Originally Posted by Iron View Post
    Can't say I won't welcome improved battle effects, however I hope that they will in the very near future give us more effective spells/skills such as Ancient Magic. There are so many skills and spells that are never even used because they are useless!

    So yea, thanks for this addition, but don't lose track of the actual BIGGER issues.
    There are a lot of dead wood abilities, and a lot of them do need some serious tweak attention in the summer. Quick review of the ones I have that I haven't ever considered using:

    Ancient magicx6
    Trammel
    Trance Chant
    Repose
    Soughspeak in light of the easy hate mechanics of curing

    Hm now that I write them down that's not that many nearly useless skills.
    I've heard the enmity transfer abilities on pug and lancer are nothing compared to XI levels of trick attack and collusion. I was thinking of making a list of abilities that have little to no function, or are so weak that even if they do what they say there's no functional purpose due to impotency to get some dev attention on them.

    But no use doin that until we have the new battle and stat system.
    (0)

  9. #68
    Player
    PM1337's Avatar
    Join Date
    Mar 2011
    Location
    Lisma Lominsa
    Posts
    54
    Character
    Ry'coln Halige
    World
    Faerie
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Rukkirii View Post
    Hello everyone! We’d like to thank you for all of your feedback regarding your concerns.

    We have discussed this matter with the development team. In regards to the size of magic and action effects, the current adjustments are just the beginning. The development team feels that more adjustments will be needed going forward. While they will not be implemented right away, we will continue to implement changes in the future.
    I am so glad to have the official word from SE, thank you Rukkirii!!! Its great to know that you guys are taking the time to really listen.
    (0)


    OH YEAH!!!

  10. #69
    Player
    Flower's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    388
    Character
    Lily Lovelace
    World
    Seraph
    Main Class
    Astrologian Lv 90
    Well if you want the devs to read what you have to say you should try following their directions. They specifically said to put the dev tags in [ and ]. Probably a common mistake, but a crucial one.
    (0)

  11. #70
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Flower View Post
    Well if you want the devs to read what you have to say you should try following their directions. They specifically said to put the dev tags in [ and ]. Probably a common mistake, but a crucial one.
    They said the complete opposite, lol.
    (0)

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