Well some of the spell impacts are pretty detailed...just so small that it seems like they arent. Its a good start...but I really hope weapon skill animations will be a little more diverse as well (not the impacts, but the actual character animation).

I also like the increase in monster size, since it makes everything seem like true Final Fantasy monsters. Some of you complaining about marmot size, think back to past FF games or even just FFXI. Rabbits were MUCH larger than something you'd normally see, and therefore, counted as an actual monster. It really doesnt make sense for an adventurer to go about and stab something so small you could step on it....unless it's a swarm carnivorous bugs.

The increase in general non-humanoid monster size also allows everyone to see how intricately detailed the enemies are, so it's not like the current dev team just increased size for the sake of giving a quick fix. Every FF game has larger than normal wildlife.