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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    896
    Quote Originally Posted by Arc View Post
    I know you're upset, but hear me out here, alright?. Making things bigger to you and me may seem trivial, but if you're like me (assuming you started a while ago) you ran out, and you saw some marmots, and thought "eh, first area, of course everything is going to be puny and weak" but then, nothing really got.. "Bigger" and everything that was "Big" I had no chance of taking on at the time. Now, for a new player, even just starting out they can see the Coblyns, for example, and think "Oh, those are really big! I'm not sure if I want to go after them right now" but when they do, they might get a nice since of accomplishment their first time defeating an enemy. moreso than maybe we felt when they where "puny"

    That said, it IS fixing the basic groundwork of the game, some players take these games really slow, and love every little detail. Others like to rush, if you've been paying attention however, the devteam IS working on ways to fix everything we find wrong, it just takes some serious time to do so.

    (Sorry for run on sentences/possibly bad grammar, haven't slept in 24 hours, that will do it. hahaha)
    I have to agree with this, whilst it might not be the most groundbreaking change it's these little things that are going to make a big difference overall. It's true that some later spells DO need new spell effects (same with weaponskills, some really suck), but I they also need to be bigger and this will help towards fixing it.

    Also I think considering how much communication we've had with the dev team recently, it seems more likely that when the game's in a better state if people were to kick up a fuss about the effects they'd be much more likely to overhaul them.

    For now though, this is great.
    (1)

  2. #2
    Player
    Siyukan's Avatar
    Join Date
    Apr 2011
    Posts
    7
    Character
    Serenity Reeve
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    I don't feel just making the original effects bigger will impress me any more than what it is at the moment, what you need is better visual effects things that look more impressive, for example if i was to use fire make it look like i just channel magic from something like the sun that hits my staff making it go on fire then that energy projects at the enemy or if using "Stone" then you can see the magic rising up from around my feet through my body then into my staff making it look like stone, then it projects at the enemy and so on.
    (2)

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