Oh well, if it's feedback we're throwing about, I'll say my bit and all..
The battle animations - the actual, moving model swinging its weapon and so forth animations - are wonderful. Please, be very careful when doing stuff with them. Setting aside when you forcefully override one ability into another, they flow almost perfectly with little to no clear point where one animation-state ends and another begins. It would be horrible if we lost that.
On spells, however? Well, in my opinion, the spell effects were rather nice.. there was something cool about the understated style, though I guess it's no bother if you feel like playing around with them. But if you ask me, what needs looking at are the animations on the casters themselves. Casters have one animation, basically (or is there a separate one for radicals? anyway, 2, tops) for casting magic. While that's all well and good it makes the casting process terribly boring, and I would suggest, if new caster animations are out, to add magic circles or something. They wouldn't have to be huge, flashy things under the casters, but a little something around the radical or wand maybe..
Oh, and the 'magic missile'-type spells could really do with visible projectiles.
Anyway, yeah, that's my thoughts. A tad irrelevant to the discussion though it may be, lest it not be said at all: Careful with the melee animations, you might break something that's already really nice. But the casting animations are a bit lackluster.