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  1. #41
    Player
    Lusavari's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    673
    Character
    Vesperlyn Hayle
    World
    Gilgamesh
    Main Class
    Dragoon Lv 90
    Yeah... Hey Dev's, for some reason, we don't have permission to click and enlarge images. What's up with that?
    (1)

  2. #42
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    I'm having that problem too.
    (0)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  3. #43
    Player

    Join Date
    Apr 2011
    Posts
    1
    SE does not give me more ashamed of what you have given me lately. I'm a fan, or rather I was a fan of the work they did, but now it's so shit.
    Increasing the size of the effect of spells? so ridiculous. The game needs more blocking, more varieties of effects on abilities. Circle Blade, Phanlax and others are exactly alike. Sentinel I and II as well. Please, if you are doing something to improve to do with quality, elegance and agility.

    The game needs the Action House and not the rubbish called MW. The game needs a party battle system similar to FFXI. Where I have fun, be reciprocated with a good amount of experience and that makes me want to do everything in groups. We want fun.

    They want to make the game more visually interesting? Exaggeratedly spells ... want to see tornadoes and not a breeze to use aero ... want to see icebergs falling from the sky and not to use Blizzard .. I do not know what that is. FF is synonymous with exaggeration ... always has been. SC system we want and not poor BR.

    I still have faith in the work they do, but honestly? every day so I watch them fall. If you need ideas can count on me ... send me email, because apparently there are professionals in need of ideas and skills.

    No more .... goodbye.
    (1)

  4. #44
    Player
    Sagagemini's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    282
    Character
    Saga Gemini
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Lame! So many more important things to be improved/adjusted and they make spells size bigger.
    Now i'm definetely coming back to the game! *Sarcasm

    They should had waited a little longer and released a better update note, with more changes to the battle effects.
    SE insists on failing...
    (0)

  5. #45
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    The spell sizes really did need increasing, and its not the only thing they are working on. We are just getting constant updates from the devs, rather than waiting for the next patch and getting a barrage of stuff we had no idea or input about.


    Its not really an update note in the least bit, at least not in the usual sense.

    Quote Originally Posted by Blackragnarok View Post
    SE does not give me more ashamed of what you have given me lately. I'm a fan, or rather I was a fan of the work they did, but now it's so shit.
    Increasing the size of the effect of spells? so ridiculous. The game needs more blocking, more varieties of effects on abilities. Circle Blade, Phanlax and others are exactly alike. Sentinel I and II as well. Please, if you are doing something to improve to do with quality, elegance and agility.

    The game needs the Action House and not the rubbish called MW. The game needs a party battle system similar to FFXI. Where I have fun, be reciprocated with a good amount of experience and that makes me want to do everything in groups. We want fun.

    They want to make the game more visually interesting? Exaggeratedly spells ... want to see tornadoes and not a breeze to use aero ... want to see icebergs falling from the sky and not to use Blizzard .. I do not know what that is. FF is synonymous with exaggeration ... always has been. SC system we want and not poor BR.

    I still have faith in the work they do, but honestly? every day so I watch them fall. If you need ideas can count on me ... send me email, because apparently there are professionals in need of ideas and skills.

    No more .... goodbye.
    You do know they are working on implementing an auto attack system/ completely new battle system style right, as well as things such as an Auction House? Go back and check out the most recent letters before jumping down the new team's throat.

    Also Aero and Blizzard 1 have never been visually explosive spells. 2-4 or ara-aja level spells are what really take the visual cake in FF games. I'm sure alot will be redone, but an increase in effect size is a good if small step down the right path, much like the increase in all around non-humanoid monster size.

    EDIT: After the mods fixed the links in the dev post, the spell does look better with increased size:

    http://k.min.us/jkqxNc.jpg
    (1)
    Last edited by Teknoman; 04-07-2011 at 03:17 PM.


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  6. #46
    Player
    Illumina's Avatar
    Join Date
    Mar 2011
    Posts
    13
    Character
    Illumina Blade
    World
    Ultros
    Main Class
    Arcanist Lv 50
    Current Scenario
    SQUARE-ENIX : O-hey, check out this little change we're doing to make abilities a little flashier.
    PLAYERS : CHANGE NOT BIG ENOUGH DO MORE WORK.

    How things worked in FFXI in 2006
    SQUARE-ENIX : *Three months of Silence*
    PLAYERS : Why won't they tell us how things are coming along with the game? S-E hates the community!

    Don't get into a fit just because they are actually showing us the little things they are working on that aren't strictly the hueg overhauls.
    (2)

  7. #47
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    I don't like it and it shows a lot of laziness on the dev team. I'm quite tired of these quick fixes.
    (0)

  8. #48
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Zezlar View Post
    I don't like it and it shows a lot of laziness on the dev team. I'm quite tired of these quick fixes.
    Its most likely making way for other changes. Also its something that was actually needed, how does that show laziness?
    (0)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  9. #49
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Teknoman View Post
    Its most likely making way for other changes. Also its something that was actually needed, how does that show laziness?
    It's a quick fix rather than actually changing the problem. I agree that a FEW of the animations will benefit from an increase but it doesn't change the fact that most of the animations suck. They are too short and have no effect at all (ALL offensive magic spells).
    (0)

  10. #50
    Player
    javid's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    I like the enhancement of the battle effects. I hope the [visual] enhancement will also include vivid additional animations for particular battle effects. Example: BATTLE REGIMENS!!!!!!! Please make these combos (or some of the combos) visually distinctive--instead of just pink limbs, weapons, and monsters.
    (0)

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