Page 5 of 10 FirstFirst ... 3 4 5 6 7 ... LastLast
Results 41 to 50 of 99
  1. #41
    Player
    Benji's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    213
    Character
    Benji Koh
    World
    Leviathan
    Main Class
    Lancer Lv 28
    Quote Originally Posted by BelgianRofl View Post
    The spell-casting animations, as well as the spell animations themselves are just weak in FFXIV. It seems all they did here was adjust one variable - the size.

    April 19th, ppl....
    What makes you think the patch will hit April 19th and not sooner?
    (0)

  2. #42
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Benji View Post
    What makes you think the patch will hit April 19th and not sooner?
    nah, he's somehow arguing the remote possibility of people quitting FFXIV in droves when Portal 2 is released. because you know, everyone would quite his MMORPG of choice for a (great, mind you) primarily single player game that offers 6 hours of gameplay in a generous estimate.

    I'm sure FFXIV will be quite underpopulated on April 19th... for a whole six hours.
    (0)

  3. #43
    When it comes to AM magic.... if the nonexistent spell animation is doubled.....

    0 x 2 = 0

    I'm expecting no change....
    (3)

  4. #44
    Player
    Join Date
    Mar 2011
    Posts
    514
    Quote Originally Posted by Maverick_Hawkeye View Post
    When it comes to AM magic.... if the nonexistent spell animation is doubled.....

    0 x 2 = 0

    I'm expecting no change....
    LOL

    That's pretty damn funny! Seriously though, animations have been a strong point in Final Fantasy games in recent years. It's one of the signature characteristics - like chocobos. I started leveling a few melee jobs only to notice identical weapon skill animations. We need to mix it up a little bit....
    (3)

  5. #45
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by BelgianRofl View Post
    That's pretty damn funny! Seriously though, animations have been a strong point in Final Fantasy games in recent years. It's one of the signature characteristics - like chocobos. I started leveling a few melee jobs only to notice identical weapon skill animations. We need to mix it up a little bit....
    And again, you seem to be missing the glaringly obvious fact that this change has absolutely nothing to do with animations.

    Quote Originally Posted by Maverick_Hawkeye View Post
    0 x 2 = 0
    The size of the effects is factually not zero. And since we're talking about size, the above equation doesn't apply.
    (0)
    Last edited by Abriael; 04-07-2011 at 01:20 AM.

  6. #46
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Abriael View Post
    And again, you seem to be missing the glaringly obvious fact that this change has absolutely nothing to do with animations.



    The size of the effects is factually not zero. And since we're talking about size, the above equation doesn't apply.
    Some people just have no humor whatsoever.
    (3)

  7. #47
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Abriael View Post
    nah, he's somehow arguing the remote possibility of people quitting FFXIV in droves when Portal 2 is released. because you know, everyone would quite his MMORPG of choice for a (great, mind you) primarily single player game that offers 6 hours of gameplay in a generous estimate.

    I'm sure FFXIV will be quite underpopulated on April 19th... for a whole six hours.
    It's extremely non-generous to assume portal 2 will only have "6 hours" of gameplay, between the SP, 2 player co-op campaign and the challenges. The SP is supposed to be much longer than the original.
    (0)

  8. #48
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Alhanelem View Post
    It's extremely non-generous to assume portal 2 will only have "6 hours" of gameplay, between the SP, 2 player co-op campaign and the challenges. The SP is supposed to be much longer than the original.
    Actually the "6 hours" estimate comes directly from valve. You can even add another 6 hours for co-op (that not everyone is going to do), and you get a completely negligible effect on the MMORPG market.

    The only visible effect will be on sales, and FFXIV is free at the moment.

    But actually, Portal 2 might have a very benficial effect on FFXIV, or at the very least on it's forums. We can only hope.
    (0)
    Last edited by Abriael; 04-07-2011 at 01:50 AM.

  9. #49
    Player
    KoontaKintay's Avatar
    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    36
    Character
    Koonta Kintay
    World
    Excalibur
    Main Class
    Gladiator Lv 38
    I personally like the change, and i like that they released at least something! Id still love to see some more stuff other then just larger graphical effects. Still looks nice tho, looks like the spell is more powerful ^_^. Visual appeal is just as important as game play to alot of people.
    (0)

  10. #50
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    I think the 6 hours was generous, I would have said 3 for most games these days. Like Metal Gear Solid 4 or Star War Force Unleashed II or Prototype.
    (0)

Page 5 of 10 FirstFirst ... 3 4 5 6 7 ... LastLast

Tags for this Thread