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  1. #16
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Zkieve View Post
    Because their target audience are game developers , not gamers.
    This doesn't change that a percentage of gamers tend to talk a lot with no knowledge on what they're talking about, which is a rather detrimental thing, especially when continuously bashing the work of other people.

    facts.The latest notes are disappointing.The latests patches have been disappointing.i dont need a poll to know this or a degree in game development.
    You seem to have a penchant for mistaking your personal opinion as "facts".

    Stop making a big deal of simple things .i rather wait for polished stuf than get unfinished mechanics.but lets praise when is due, and lets call off when is due to.We dont need animation size increase, we dont need monster size increase.We need a lot more than that to make this game better.Bigger=/= better.I bet if they made them smaller you would praise them for making them more detailed.
    "when is due" is quite subjective.
    making monsters smaller wouldn't change the detail one bit. It would actually make detail LESS visible. On the other hand making them bigger increases the visibility of detail. Sorry, but your attempt to read my mind falls a little short.
    If you think every single element of the development team can be dedicated 24/7 to work on "BIIIG" changes, well, let me tell you. It's not going to happen. In any development team, in any game (and in any industry actually).

    Quote Originally Posted by viion View Post
    You're thinking of the wrong ones, I'm talking about next gen ones.
    Actually none of the "next generation" ones has a general level of detail even comparable to FFXIV. None announced yet, at least.

    Also: Exciting Graphics > Normal Mapping.
    Matter of taste. I'd rather have my equipment look made of a realistic material, instead of flat and boring low resolution textures, than having over the top magic effects.
    (0)
    Last edited by Abriael; 04-07-2011 at 04:01 AM.

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