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  1. #21
    Player
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    Mar 2011
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    リムサ ロミンサ
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    1,084
    Quote Originally Posted by Benji View Post
    Please report this error (as I'm doing) so we see a fix soon on it.
    Don't worry, I did.
    (0)

  2. #22
    Player

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    Mar 2011
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    Ul'dah
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    761
    Quote Originally Posted by Renshi View Post
    Heya!

    "uuuh they have shown only one thing, so they only worked on that thing! Pathetic!"
    F*CKING NO! That's not what it means!
    If you don't remember what the 1.17 and 1.17a are about, I'd suggest to check out!

    I quote for truth that the enlargement of magic effects is not satisfactory for the fixing of skills animations, but I'm sure they are working on that right now, and as a hotfix they are going to amplify some magics. I can understand that; you can't release new animation effects in so little time.

    See ya!
    *sigh* If only some would understand this. Changing the visuals will take a lot longer than making the effects 2x bigger. The quick "fix" helps the current underwhelming visuals a bit.
    (3)
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  3. #23
    Player
    Tiraelina's Avatar
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    Mar 2011
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    476
    Character
    Tiraelina Kyara
    World
    Sargatanas
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Akumu View Post
    *sigh* If only some would understand this. Changing the visuals will take a lot longer than making the effects 2x bigger. The quick "fix" helps the current underwhelming visuals a bit.
    Having a friend that regularly makes particle effects in Afterburn and other programs without a server farm I can tell you no they don't take that long.
    (0)

  4. #24
    Player
    Judge_Xero's Avatar
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    Mar 2011
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    Ul'dah
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    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Having a friend that regularly adds cool rainbow colors to stuff on "Paint" i know that special effects don't take long to add. Motion Capture animation is so easy to do for realistic animations and everything. Hey, my friend even does some cool "Claymation" stuff too. He uses neon pipe cleaners and a black light to make them look like light sabre battles.

    Can't wait to see what else SE comes out with. I never really had a problem with the visual effects of the abilities. When I first started playing I was like, hmmmm, that's what a flame ball really looks like, cool. Wasn't expecting every Melee WS to include a flip, spin, backflip, spinning weapon super fast or charging, so I was pretty happy with those too.
    (0)
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  5. #25
    Player

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    Mar 2011
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    Ul'dah
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    761
    Quote Originally Posted by Tiraelina View Post
    Having a friend that regularly makes particle effects in Afterburn and other programs without a server farm I can tell you no they don't take that long.
    Then people would complain and say "Why is SE spending time on visuals when the gameplay sucks! SE you fail all hope is gone off to GW2!" Making the effects bigger is a lot faster than redoing all the spells right now(since it's not a main priority). When we get better magic visuals better WS animations may also come with it. They would also have to come up with different varieties of how spells could look before they just slap something together(unless they just copy/paste from other FF games).
    (1)
    Last edited by Akumu; 04-06-2011 at 10:09 PM.
    Want to have more freedom on how you look!? Support this thread!:

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  6. #26
    Player
    Poipori's Avatar
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    Mar 2011
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    104
    Character
    Poipori Mordion
    World
    Tonberry
    Main Class
    Black Mage Lv 50
    Seriously, only a size increase? Majority of the spells' effect are so lame that mere size increase will not fix the problem.

    I sure hope that this is just a temporary solution, and that they are going to upgrade the effects in the near future.
    (2)

  7. #27
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    Mar 2011
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    インドネシア語
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    Quote Originally Posted by Abriael View Post
    Every devXXX thread should (and it's most probably going to be looking at how this one is worded) posted on the lodestone from now on. It's a good thing for the developer to work on attracting the attention (and opinions) of the many that don't normally visit the forums on development topics, otherwise you'll have always the same people (representing the vast minority of the playerbase) offering isight on the development topics themselves.

    Waiting "weeks" by the way? Interesting, considering that the latest producer letter was five days ago. Elastic sense of time maybe?
    im not interested in letter of producer, only interesting read is upcoming content and that is the exciting part.
    dont even start with last update being 1 week ago, that shouldnt even be counted as update.
    (0)

  8. #28

  9. #29
    Player
    Jennestia's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Sadly, no as I'm actually playing Tera -- it's all subjective on what is "right" and what is "wrong" and a lot of Tera's particle effects aren't that great when you get down to it.
    (0)

  10. #30
    Player Irondude's Avatar
    Join Date
    Mar 2011
    Posts
    391
    Character
    Ferrous Ironchick
    World
    Hyperion
    Main Class
    Miner Lv 50
    it does seem odd they would only post this tid'bit and not include it in the 1.17 patch notes, however I welcome the change, I saw the video of all the AM magics on youtube.... I was really sad. thats the oposite of epic? Anyway, I'm keeping my eyes open for the full patch notes. This is just a sneak peak.
    (0)

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