Yeah this is the entire problem, havn't tried conjurer recently but when I leveled it to 20, I just spammed my staff attacks over and over and over, the time to cast a spell, only to have it fail or such was a waste of time when I could use that mp and such for healing.Hmmm. I dunno. we've tested a lot. And other than the obvious INT not scaling with DMG as well as STR does for Melee. The cost of time to cast, stamina, and MP ( which is not as big an issue with MP regen in game now) makes casting "nukes" not worth the 40dmg they do to NMs. You could in fact cast 2 spirit darts in its place that do same if not more dmg and have a much higher chance to hit. And I won't even go into the AM's in the game now. Totally not worth the mp/time and such. I dunno, don't care to debate. G'night
They enhanced it by 1.5 to 2. An improvement in my opinion. It helps for a quick fix to the problem instead of waiting longer for some of the possible reworking of the visuals.
Last edited by Akumu; 04-06-2011 at 08:20 PM.
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enlarging the effects ok....but i still hope that they completly rework most of them.
it's not that they are too small, tho some magic could use some enlargement, but most of all, they look plain boring >_<
i still dont see why are they worth a lodestone page...
i mean i am grateful that they are doing it, but why not just release a long notes with pretty screenshots?
i felt rather dissapointed, its a minor change.. this is not what i wanted to read after waitin for weeks lol
Argg, I wish I could click on the picture to enlarge it but I can't because of some stupid error.
Every devXXX thread should (and it's most probably going to be looking at how this one is worded) posted on the lodestone from now on. It's a good thing for the developer to work on attracting the attention (and opinions) of the many that don't normally visit the forums on development topics, otherwise you'll have always the same people (representing the vast minority of the playerbase) offering isight on the development topics themselves.i still dont see why are they worth a lodestone page...
i mean i am grateful that they are doing it, but why not just release a long notes with pretty screenshots?
i felt rather dissapointed, its a minor change.. this is not what i wanted to read after waitin for weeks lol
Waiting "weeks" by the way? Interesting, considering that the latest producer letter was five days ago. Elastic sense of time maybe?
Please report this error (as I'm doing) so we see a fix soon on it.
.........
the fist article from the dev team in one week....
and they just enlarge the old animation
didn't make it better enough
Heya!
"uuuh they have shown only one thing, so they only worked on that thing! Pathetic!"
F*CKING NO! That's not what it means!
If you don't remember what the 1.17 and 1.17a are about, I'd suggest to check out!
I quote for truth that the enlargement of magic effects is not satisfactory for the fixing of skills animations, but I'm sure they are working on that right now, and as a hotfix they are going to amplify some magics. I can understand that; you can't release new animation effects in so little time.
See ya!
We're 6 days into April now. Easter is the 24th. The patch has to be coming out sometime within the next week or two. And before that happens we have to get more information on it.
$10 says the info/screenshots on the new patch starts pouring out over the next few days.
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