
Yeah... so, will this mean the magics will actually do damage? o.O
Currently we lack a true "Black mage" for endgame. CON is pretty much useless other than Protect and Shell II.

Hmmm. I dunno. we've tested a lot. And other than the obvious INT not scaling with DMG as well as STR does for Melee. The cost of time to cast, stamina, and MP ( which is not as big an issue with MP regen in game now) makes casting "nukes" not worth the 40dmg they do to NMs. You could in fact cast 2 spirit darts in its place that do same if not more dmg and have a much higher chance to hit. And I won't even go into the AM's in the game now. Totally not worth the mp/time and such. I dunno, don't care to debate. G'night
Yeah this is the entire problem, havn't tried conjurer recently but when I leveled it to 20, I just spammed my staff attacks over and over and over, the time to cast a spell, only to have it fail or such was a waste of time when I could use that mp and such for healing.Hmmm. I dunno. we've tested a lot. And other than the obvious INT not scaling with DMG as well as STR does for Melee. The cost of time to cast, stamina, and MP ( which is not as big an issue with MP regen in game now) makes casting "nukes" not worth the 40dmg they do to NMs. You could in fact cast 2 spirit darts in its place that do same if not more dmg and have a much higher chance to hit. And I won't even go into the AM's in the game now. Totally not worth the mp/time and such. I dunno, don't care to debate. G'night


Is this SE answer to everything. Make it BIGGER! Cmon sort it out. Ill be back on ps3 release i think, I cant be assed with this game any more. Updates are to slow, and there entire team effort should be foccussed on making content not crap like making things bigger. They havent got a clue imo.



That's a problem with NM magic resistance, not the spells themselves. They're well-balanced for normal monsters.Hmmm. I dunno. we've tested a lot. And other than the obvious INT not scaling with DMG as well as STR does for Melee. The cost of time to cast, stamina, and MP ( which is not as big an issue with MP regen in game now) makes casting "nukes" not worth the 40dmg they do to NMs. You could in fact cast 2 spirit darts in its place that do same if not more dmg and have a much higher chance to hit. And I won't even go into the AM's in the game now. Totally not worth the mp/time and such. I dunno, don't care to debate. G'night
^THIS.Hmmm. I dunno. we've tested a lot. And other than the obvious INT not scaling with DMG as well as STR does for Melee. The cost of time to cast, stamina, and MP ( which is not as big an issue with MP regen in game now) makes casting "nukes" not worth the 40dmg they do to NMs. You could in fact cast 2 spirit darts in its place that do same if not more dmg and have a much higher chance to hit. And I won't even go into the AM's in the game now. Totally not worth the mp/time and such. I dunno, don't care to debate. G'night
SO. MUCH.



Really now? I see them doing plenty damage. Not being the most powerful damage dealer of the game (and black mages weren't in FFXI as well), doesn't mean not doing damage, or not doing enough.
Anyway:
+1 for bigger spell effects.
By how it's worded it's quite obvious that every DEVXXX post will will now "make the main page". Wich is a good way to instigate discussion on them and for drawing attention on dev discussion from people that usually don't post on the forum (like you, very possibly, cinsidering that this is your first post).
You know, the lodestone is made to announce stuff. I don't see a reason to limit that kind of usage only to hype major features.
Last edited by Abriael; 04-06-2011 at 07:47 PM.
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