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  1. #1
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    Join Date
    Apr 2011
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    1

    dev1037 New Battle Effects

    Ok it looks better but seriously why has this made the main page of the lodestone and isnt there more important things to be doing with the game other than enlarging the effects by .5
    (5)

  2. #2
    Player
    Maxi_Irving's Avatar
    Join Date
    Mar 2011
    Posts
    98
    Character
    Maxi Celestus
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Do you really think that's the only thing they've been doing?

    Battle Effects has been one of the more major complaints. Especially AMs which need way more work than just a size increase.
    (4)

  3. #3
    Player
    Aceroth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    30
    Character
    Prodigal Sorcerer
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Maxi_Irving View Post
    Do you really think that's the only thing they've been doing?

    Battle Effects has been one of the more major complaints. Especially AMs which need way more work than just a size increase.
    Yeah... so, will this mean the magics will actually do damage? o.O

    Currently we lack a true "Black mage" for endgame. CON is pretty much useless other than Protect and Shell II.
    (0)

  4. #4
    Player
    Alcide's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    502
    Character
    Apathy Emerald
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Aceroth View Post
    CON is pretty much useless other than Protect and Shell II.
    Ehm... no.
    (2)

  5. #5
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Quote Originally Posted by Aceroth View Post
    Yeah... so, will this mean the magics will actually do damage? o.O

    Currently we lack a true "Black mage" for endgame. CON is pretty much useless other than Protect and Shell II.
    To me magic does way more damage than physical attacks.
    (0)

  6. #6
    Player
    Aceroth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    30
    Character
    Prodigal Sorcerer
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    To me magic does way more damage than physical attacks.
    Hmmm. I dunno. we've tested a lot. And other than the obvious INT not scaling with DMG as well as STR does for Melee. The cost of time to cast, stamina, and MP ( which is not as big an issue with MP regen in game now) makes casting "nukes" not worth the 40dmg they do to NMs. You could in fact cast 2 spirit darts in its place that do same if not more dmg and have a much higher chance to hit. And I won't even go into the AM's in the game now. Totally not worth the mp/time and such. I dunno, don't care to debate. G'night
    (1)

  7. #7
    Player

    Join Date
    Mar 2011
    Posts
    185
    Quote Originally Posted by Aceroth View Post
    Hmmm. I dunno. we've tested a lot. And other than the obvious INT not scaling with DMG as well as STR does for Melee. The cost of time to cast, stamina, and MP ( which is not as big an issue with MP regen in game now) makes casting "nukes" not worth the 40dmg they do to NMs. You could in fact cast 2 spirit darts in its place that do same if not more dmg and have a much higher chance to hit. And I won't even go into the AM's in the game now. Totally not worth the mp/time and such. I dunno, don't care to debate. G'night
    Yeah this is the entire problem, havn't tried conjurer recently but when I leveled it to 20, I just spammed my staff attacks over and over and over, the time to cast a spell, only to have it fail or such was a waste of time when I could use that mp and such for healing.
    (0)

  8. #8
    Player
    Kyra's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    384
    Character
    Kyra Narese
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Is this SE answer to everything. Make it BIGGER! Cmon sort it out. Ill be back on ps3 release i think, I cant be assed with this game any more. Updates are to slow, and there entire team effort should be foccussed on making content not crap like making things bigger. They havent got a clue imo.
    (1)

  9. #9
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Aceroth View Post
    Hmmm. I dunno. we've tested a lot. And other than the obvious INT not scaling with DMG as well as STR does for Melee. The cost of time to cast, stamina, and MP ( which is not as big an issue with MP regen in game now) makes casting "nukes" not worth the 40dmg they do to NMs. You could in fact cast 2 spirit darts in its place that do same if not more dmg and have a much higher chance to hit. And I won't even go into the AM's in the game now. Totally not worth the mp/time and such. I dunno, don't care to debate. G'night
    That's a problem with NM magic resistance, not the spells themselves. They're well-balanced for normal monsters.
    (0)

  10. #10
    Player
    Rau's Avatar
    Join Date
    Mar 2011
    Posts
    2,143
    Character
    Rau Berlioz
    World
    Excalibur
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Aceroth View Post
    Hmmm. I dunno. we've tested a lot. And other than the obvious INT not scaling with DMG as well as STR does for Melee. The cost of time to cast, stamina, and MP ( which is not as big an issue with MP regen in game now) makes casting "nukes" not worth the 40dmg they do to NMs. You could in fact cast 2 spirit darts in its place that do same if not more dmg and have a much higher chance to hit. And I won't even go into the AM's in the game now. Totally not worth the mp/time and such. I dunno, don't care to debate. G'night
    ^THIS.
    SO. MUCH.
    (0)
    Quote Originally Posted by Eemeefu View Post
    This thread is not a beautiful or unique snowflake.

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