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  1. #1
    Player
    Abriael's Avatar
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    Abriael Rosen
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    Quote Originally Posted by Aramil View Post
    Right now we don't know what motivate them to do it
    Without going into wild interpretation and chain of conspiracy theories that have no base in reality, the answer is simple: "Because they were way too small".

    Problem -> Fix. That's normally how it works.

    Mind you, the scale of the FX and the design of the FX are two separate problems, and require separate fixes. Even if they planned to change the design of some of the effects, they would still be too small to be really appreciated.
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    Last edited by Abriael; 04-07-2011 at 04:44 AM.

  2. #2
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    Aramil's Avatar
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    Aramil Galanodel
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    Astrologian Lv 100
    Quote Originally Posted by Abriael View Post
    Without going into wild interpretation and chain of conspiracy theories that have no base in reality, the answer is simple: "Because they were way too small".

    Problem -> Fix. That's normally how it works.

    Mind you, the scale of the FX and the design of the FX are two separate problems, and require separate fixes. Even if they planned to change the design of the effects, they would have still been too small to be really appreciated.
    Agreed. But what i meant is, was that fixing part of the problem or fixing the whole problem?
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  3. #3
    Player
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    Quote Originally Posted by Aramil View Post
    Agreed. But what i meant is, was that fixing part of the problem or fixing the whole problem?
    It fixes one problem (it's two separate problems, that, by the way, are normally handled by different parts of a development team). For now it'll have to suffice, since there's no other element to judge.

    Fixing one problem > Fixing nothing.
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  4. #4
    Player
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    Aramil Galanodel
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    Quote Originally Posted by Abriael View Post
    It fixes one problem (it's two separate problems, that, by the way, are normally handled by different parts of a development team). For now it'll have to suffice, since there's no other element to judge.

    Fixing one problem > Fixing nothing.
    I also agree with that(not sure about the handle by different parts of the team but I'm not development expert xD), like i said in my first post i don't particularity care about the rescaling of the animation.

    But like you said there's no other element to judge. The point of my post was that it would have been nice of them to communicate with us and give us more element to judge.
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  5. #5
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    As for your original thoughts, I fully agree. I don't mind at all that they are increasing the scale of the effects, but if after all this time since the player polls, this is the best they could have come up with (adjusting one variable), I am deeply saddened. I would like to know if this is what SE thinks is a permanent fix to the concerns of lackluster battle animations or not.
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    Last edited by Jhanaka; 04-07-2011 at 06:14 AM. Reason: Inflammatory Comments

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