


Sadly, no as I'm actually playing Tera -- it's all subjective on what is "right" and what is "wrong" and a lot of Tera's particle effects aren't that great when you get down to it.



Thanks for the Vid Belgian, almost looks as good as FFXIV's FMV.
How bout we collectively list our ideas about what we feel makes an Attack/Skill/Magic look Epic/Cool/Non-Lackluster.
IMO: I do like the FF style of magic. Ice is an ice shard falling on mob. Fire is a Flame on the mob more than an Explosion (Reserved for Flare or Ancient) Wind spells should have leaves swirling. Water, looks good IMO (short of having a wave rushing past, which would be rediculous IMO) Earth, Banish, Scourge, seem fine to me.
Melee WS - Animations look good IMO. for the most part they are believable, which I like. If all the Tier 2 WS had larger special effect animations over the Tier 1 that would be fine IMO.
For Puglist - When using Claws over Fists, the addition of a claw animation during WS would be cool.
For Buffs - Feriocity, should make hands have Flame Aura while buff is active. Shield Skills should make the shield glow while they are active. Hawks eye....maybe make players eyes glow while active.....etc
Last edited by Judge_Xero; 04-07-2011 at 12:17 AM.
"I don't always drink beer, but when I do, it's often."
Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community
The game's style is supposed to be classy and more realistic than not, as opposed to cartoony and overdone. We don't need glowing characters and huge shoulder pads. Glowing weapons may still be fine if the effect is subtle.
TERA and this game do not have the same visual style. While TERA's is without a doubt better for what it tries to accomplish, it's animations and effects would not fit in this game for the most part.
The whole game takes everything to extreme in a true Korean fashion, as that is "epic". It should work for them, but that is not the case with FFXIV.



In a world that looks overally much worse, with characters that look much worse, and a much lower level of detail.
Some understand that hardware resources are finite, some others, quite evidently, do not.
it does seem odd they would only post this tid'bit and not include it in the 1.17 patch notes, however I welcome the change, I saw the video of all the AM magics on youtube.... I was really sad. thats the oposite of epic? Anyway, I'm keeping my eyes open for the full patch notes. This is just a sneak peak.

I'm not sure this is what we need or want at this point. With the game as graphically intense as it is already. It's only going to get worse in dungeon and raid groups where there's tons going on at one time. Unless it somehow magically makes things run faster and easier on my hardware, <Thanks for the offer, but I'll have to pass.>
"Fairy tales do not tell children the dragons exist. Children already know that dragons exist. Fairy tales tell children the dragons can be killed." (G. K. Chesterton)



It seems rather odd to emphasize this. What it's telling us is something that I would come to expect to see hidden in patch notes or something. I'm okay if they make it a priority to put dev posts on the main page but as this is the first one I'm aware of that they've done that for, I find the content a little lacking for a first look. lol
The spell-casting animations, as well as the spell animations themselves are just weak in FFXIV. It seems all they did here was adjust one variable - the size.
April 19th, ppl....
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