Odd Cutscenes
Controlling Animals
Coming back to this for a minute:
Looking over a Court in the Sands there are some odd cutscenes that I need some help deciphering. Apparently there are TWO parades, the one you witnessed in the echo and another that you didn't see. In the first, you saw the Goobbue got lose and rampaged through town injuring and eventually killing Warburton. Thancred was the one who took credit for at least trying to save the day, while Greinfarr (I've been misspelling his name sometimes) has been pretty useless.
In the second parade, once again some creatures got lose on their way to exhibition fights. Greinfarr kills nearly all of them this time, earning him the admiration of many but the ire of those who matter and he's threatened with exile. Apparently, he's getting tired of having to deal with those people who don't recognize that he's making a great name for himself and says that maybe getting exiled wouldn't be such a bad idea.
Both Greinfarr and Niellefresne agree that there should be some reforms. In the meantime, Thancred has Assassin's-Creed'ed his way into the cutscene and mutters about wanting to figure out where the "gatherings" happen to do some info gathering.
None of this info has Lolorito's paws on it so it's an odd one out that I hope to connect to other things.
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Mining Mishaps and Cave ins
The first mentions of cave-ins happens in the present day scene with Momodi, saying over the linkpearl that poor people often sneak into the mines trying to make off with things. This is against the law. At the Miner's guild you learn that you have to register to the miner's guild to work in the mines. She says if the rules are not enforced it will lead to accidents.
After she says this Fl'haminn starts to sing. This triggers an echo but I don't hear the woosh that usually accompanies it. Then there's a crash as Corguevais is accused of going into the mines and causing a cave in. Fl'haminn comes to his rescue until the Lala-Twins unceremoniously chuck the loud men out of the bar... I mean guild. Corguevais has caused a lot of trouble and says that he could be expelled from the order and exiled from Uldah. F'lhaminn says she will help him, so it must be that he's with their group and helping them with their plans for glory, but he apparently wasn't even in on the plot to have the monster go berserk in public. So when he finds out the truth he must feel pretty betrayed.
But that still doesn't explain what he was doing in the mines. And it doesn't seem to fit with the rest of the arc in general.
The echo ends and you're sent out of the city to warn the poor folks about going into the mines in the present day and that punishment for doing so will be increased F'lhaminn joins you to make sure you're listened to. At the camp, you experience an echo and you see Ascilia lying on the ground injured by some monster that attacked her on the way there. Corguevais is there... but wasn't he in the Miner's guild a short while back? She seems out of it but then recognizes Corguevais and starts beating up on him and calling him a murderer for killing her father.
Of course, this makes no sense how does she even know he has any connection to her dad's death? He doesn't even recognize her at all.
There's only one conclusion to be had here. Ascilia is experiencing an Echo. But we're outside of it. What's strange also is that her Dad isn't dead yet. Ascilia can not only see the past, but also the future. Her words "You're all going to die" seem to get that much more ominous knowing this.
Thancred shows up, worried about her. He says that she was seeking out an enemy of her father's. Which is Corguevais according to her own words. Thancred takes her to the Phrontistery where her father is still being treated and Corguevais stands there stunned and asks "Could it be??"
The echo ends at that point and we get back to the business of the mines and the people getting into them.
F'lhaminn: The warden of the mines wants only to prevent another great accident like the one we experienced in the past.
F'lhaminn: You must educate the young ones. Tell them of the disaster―of the suffering and misery it brought upon all, rich and poor alike.
What disaster in the mines could she possibly be referring to? The Miner's Guild quests don't yield any information at all which is odd. The only reference to the disaster is when Corguevais is being hounded at the guild in the first place, but we don't have that much info on that either other than there was a cave in.
Helpless Hyur: I do not require counsel on how to educate my people. And you know full well that talk of that incident is forbidden.
Helpless Hyur: It is not the place of youth to fear. Should the Order at Arrzaneth Ossuary see fit to make an official proclamation, however...
I guess I have to look through the THM quests to find the answer behind the cave ins?
Anyway, Momodi talks to you about the cave in (the present day one) and to go to the Phrontistery to help deal with the injured.
Still in the present time we run into Damielliot's father Faustigeant conversing with the Lala-Twins father Checheroya.
Faustigeant: Checheroya, what's this about a cave-in at the Nanawa Mines? Gods, tell me it wasn't beyond the restricted area!
Checheroya: Calm down, everything's fine. I myself patrol that area every day. You need not worry about such a thing happening ever again.
Checheroya: My boys are looking into it as we speak. Once they're back, I'll have them tell you everything they know.
Faustigeant: Please do. And what of the thaumaturge? Can we be sure he won't appear again?
Checheroya makes an ominous gesture. They can't be talking about Corguevais because this is still in the present day. These quests are intentionally ambiguous it seems to make them more confusing than they should be lol.
Faustigeant gives you the assignment to wander around and stay out of the way. Meanwhile you pass about half a dozen NPCs who can tell you more details of what's going on... if I can find a video of someone talking to them?? If anyone has or knows of a vid where someone talks to the NPCs in this instance please post. D=
In the meantime, you come into a room and into an Echo scene. Corguevais has found Ascilia who oddly let's him sit there, despite her earlier words. Corguevais is astounded to find that her prediction of her father's death came true! "Gods be good." he says.
He starts asking about her father, why he came, if he knew anyone.
Ascilia: H-He said...that Ul'dah was d-dangerous. <sniffle>
Corguevais: Dangerous? But why? Did he tell you why?
Corguevais: Of course he didn't, I see.
Corguevais: And so your father came here to try and tell others? (Italics mine)
We're still no further than we started with the whole danger business. It may have been that she was trying to say that Ul'dah is in danger instead of saying that Ul'dah is dangerous.
Corguevais: I never thought it would come to this. I never thought Warburton would die. I must do something!
Corguevais: I must first contact the superiors.
Corguevais knows Warburton's name but he didn't know he had a daughter. Maybe that's what his "could it be?" question was about, "Could it be Warburton's daughter?". What's more is his "superiors" the ones setting him up for all this hadn't let them know that Warburton would be in mortal danger. The only superiors I can think of him telling are his superiors are the thaumaturge guild.
You're out of the echo and Momodi contacts you on linkpearl to tell you that the convenient present day cave in wasn't all that bad after all.
And with that the quest ends.