How will loot be handled in Lv.50 dungeons? Before we were on a RNG (Random Number Generator) system. You said in a previous interview that you would be using a new method like a loot table and a Need/Greed/Pass system. Can you go into detail how drops will work? I am just hoping that primary RNG doesn't show it's ugly face again for end game. 5% drop rate for a good piece of gear is no good in any game.