Will it still rain in the cities like in 1.0? I loved that change of atmosphere, it gave the feeling of a moving world, alive.


Will it still rain in the cities like in 1.0? I loved that change of atmosphere, it gave the feeling of a moving world, alive.
Roughly how many hours of gameplay would it take to to level a class from 1 to 50?


Can you please give a list of content you plan to have included for ARR when it goes live? (IE: Crystal tower, Great Labyrinth, How many primal fights, etc)
Can you please give a list of content you would like to see ready by the first major update? (IE: PvP, Housing, Golden saucer, etc)
Power leveling (PLing) got a little out of hand at times during 1.0, to the point that people were claiming to be able to max a combat class in an afternoon of constant PLing. Are there any plans to address PLing and if so can you tell us how you are planning to do it?

Can we see video of different skills, maybe some hints at what you what direction you are taking each class? Would love to see more information about the jobs to see some of the changes being planned. More details about combat in general would be great.

Can you share more on how the Limit Break system will work?
Will there be a separate bar to monitor progress to use it?
Do all party members need to achieve a certain criteria to launch it since it is a party attack?
Or can it be used if only 1 party member has achieved a certain criteria?


Will there ever be Jobs for the crafting classes? Like having a blacksmith become a sword smith or armorer? Make them more specialized in a particular area so they can make epic stuff.
Will there be a "Story Trailer", a trailer focused on the games story and shows in-game footage of some cutscenes?
Can you explain more about the user made Add-on's and what players can make?
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