Can members from same free company exchange unique/untradeable items?
Can members from same free company exchange unique/untradeable items?
Can we trade soulbound items between Free Company members? What about married couples? We share items a lot, so if this is implemented I can't return items I've borrowed.Q18: Could you please explain a bit on the item bind system and why it was implemented?
A18: All items that generate 1 spiritbond will become bound. The largest reason for this is that “used” gear will flood the marketplace and it will become difficult for crafters to break into the market, so we are implementing this to stimulate the marketplace.

Will items, weapons, and armor from 1.0 characters be bound to them when we transfer out characters or will we have the opportunity to sell/trade these items before we use them in beta phase 4 or release of the game?
Will classes have more than one job?
If one class has more than one job, will the one weapon per class rule be bent? For example, will one handed sword as well as two handed sword both qualify as "sword"?

From the screenshots and videos you have shown us. The default font seems to be set up to san serif, but will there be an option in the UI to change to other type of fonts? Including the same font from 1.0?
Last edited by HamHam; 03-30-2013 at 11:10 PM.
Greetings, adventurers!
We're pleased to announce that the next Letter from the Producer LIVE, Part VI will take place on Thursday, April 4, 2013 at 4:00AM (PDT) / Thursday, April 4, 2013 at 11:00AM (GMT)!
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* We ask that you avoid the following types of questions:For more information regarding the Letter from the Producer LIVE, please click the following: NA/EU
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Please note that once the event is over, we will be closing this thread.![]()
Are we seeing a Gold Saucer again in this edition? If so can you bring back the mini games that made Final Fantasy to a challenge. Something like a ride to take your special someone too.
Bastok



In FF14 Version 1 a problem with a lot of content (guildleves, behests, dungeons) was that you could finish the content quickly, e.g. you could finish a leve in 5 minutes even if it was timed for 30 minutes. What is being done to ensure the content in Version 2 ARR will take more than a mere few minutes to complete?



Can you explain or demonstrate the concept of Nice Play/Fine Play mentioned in another interview as the demonstrations to date appear to show zerging rather than finer play



Will addons be hosted on a SE official site as opposed to third party sites? Will SE be providing a range of relevant tutorials for addons?



What will be done to ensure Free Companies maintain relevance given the availability of content finder?
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