Can you tell us what other elements from other Final Fantasy games will Final Fantasy XIV: ARR adapt?
Can you tell us what other elements from other Final Fantasy games will Final Fantasy XIV: ARR adapt?

Random Dungeon?:
So I can't find the information about Crystal Tower and Bahamut's Labyrinth however, I've been informed in regards to the Crystal Tower that there'll be additional floors added in the future periodically. However is there any plan to make these, or any other dungeons random?. What I mean by random is something along the lines of Nyzul Isle from FFXI which every floor/entry into the instance would randomly generate a floor with different monster types, floor layout, objective, etc. Will we see anything similar upon release or in subsequent expansions?
Can you explain the FATE system in detail for those not in beta. We understand there are a variety of different types ranging from small mobs to notorious monsters, how will they be classified, how will you know the difference between them? Have HNM been addressed or will they only be integrated into Fate/Quests/Raids?
www.ffxivrealm.com
A while back Yoshi mentioned Primals would be kind of a roaming overworld type NM, could you perhaps elaborate how they will function compared to the old Primal Battles? Such as can anyone join in? How will claiming and loot distribution be worked out? And what kind of determining factors will play in who get's the Primal's aid if multiple groups are fighting it at once?
Last edited by SwordCoheir; 03-23-2013 at 04:16 AM. Reason: Question wasn't in scope
Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

Can we have books relate to the lore as a collectible inside the game?

What primals are going to be available at ARR launch and how will the fights work compared to 1.0? Will the fights be instanced or a FATE battle?
Content Wise, can you tell us what to expect from DOL/DOH when we play it. Will there be more to it then leves and crafting/gathering when the game is released?
Such as, are there any concepts set into the game for release which will add another dynamic for gathers in terms of obtaining let's say rare materials, and for Crafters will there be any recipes which can only be produced through finding them?
Since data is being carried over from Beta phase 4 to launch my question is,
Do 1.0 players have to make their one time race/gender(and possible name change) in Beta phase 4 or at launch?


Will you have a main city hub (like how uldah was) and how are you going to deal with that kind of stress on the server if there is one.
Hero of Carpe Diem Linkshell
http://hero.guildwork.com/
always looking for good people.

Will we see the glorious return of the Dhalmel?
![]()
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.











