It looks better, but I wish they replace the starburst with a circle like the non-aggressive icon. To me, the red starburst just looks tacky, regardless of size.
It looks better, but I wish they replace the starburst with a circle like the non-aggressive icon. To me, the red starburst just looks tacky, regardless of size.
Giving some kind of bonus for using or not using a feature that only displays information is one of the dumbest ideas I've ever heard. You are not entitled to anything for toggling any option off.
This doesn't make anything inherently easier, it just displays information more readily. The actual fighting is still just as tough. It's not like fighting something that's 20 ranks higher than you is now going to magically be easier now that you know what level it is or that it's aggressive.
Having the aggro icon present actually allows people to make strategic decisions about pulling and progressing through an area much more quickly. You can make a conscious effort to pull aggressive monsters first. Otherwise you'd have to pull up a browser and go to a community site to look it up and that doesn't make it any easier either.
Nice idea, however the typical "SE is spoon feeding us" arguement will never die it seems.
I like itit's so much better now. But seeing the level may bother some people.
I'd like a Scan/Libra skill, that could be used to show the levelLike, first it would appear as ?? and then with the scan, the level would show up. And of course, this examination would not engage in battle
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Its nothing of the sort, I like my games to be hard in terms of monster balancing not a cheap one shot from an aggressive monster hiding in the grass.
These icons are for people who want the information, it doesn't make the world any less difficult, no more than you avoid a dog if it bears its teeth and growls at you.
Horrible. While exploring areas, we're no longer avoiding monsters that look dangerous. We're avoiding red splat icons. Completely ruins the atmosphere and any sense of adventure.
[SIZE="10"]An Aggressive Monster Indicator should only be displayed on Targeted Enemies.[/SIZE]
Last edited by BelgianRofl; 04-07-2011 at 12:34 AM.
Then people would just target an enemy before walking near/past it. Virtually no difference there.
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There is a difference though. Your screen isn't cluttered with numbers/icons unless you choose so.
Unless by "toggle" they mean that you can either have it switched to always on, or have it switched to target only.
You already have the option to turn name displays completely off if you think it's too much "clutter".
Geez, always someone who'll nitpick isn't there?
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