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  1. #51
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    It looks better, but I wish they replace the starburst with a circle like the non-aggressive icon. To me, the red starburst just looks tacky, regardless of size.
    (1)

  2. #52
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Giving some kind of bonus for using or not using a feature that only displays information is one of the dumbest ideas I've ever heard. You are not entitled to anything for toggling any option off.

    This doesn't make anything inherently easier, it just displays information more readily. The actual fighting is still just as tough. It's not like fighting something that's 20 ranks higher than you is now going to magically be easier now that you know what level it is or that it's aggressive.

    Having the aggro icon present actually allows people to make strategic decisions about pulling and progressing through an area much more quickly. You can make a conscious effort to pull aggressive monsters first. Otherwise you'd have to pull up a browser and go to a community site to look it up and that doesn't make it any easier either.
    (3)

  3. #53
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Nice idea, however the typical "SE is spoon feeding us" arguement will never die it seems.
    (2)

  4. #54
    Player
    SirEdeonX's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    701
    Character
    Edeon Vails
    World
    Shiva
    Main Class
    Archer Lv 60
    I like it it's so much better now. But seeing the level may bother some people.

    I'd like a Scan/Libra skill, that could be used to show the level Like, first it would appear as ?? and then with the scan, the level would show up. And of course, this examination would not engage in battle
    (1)

  5. #55
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Peregrine View Post
    A toggle was never going to appease our side, since it's a statement about the game and it's demographic is the most important aspect. It says you all can't handle a dangerous world without help, and that's who the devs focus on.
    Its nothing of the sort, I like my games to be hard in terms of monster balancing not a cheap one shot from an aggressive monster hiding in the grass.

    These icons are for people who want the information, it doesn't make the world any less difficult, no more than you avoid a dog if it bears its teeth and growls at you.
    (0)

  6. #56
    Player
    Join Date
    Mar 2011
    Posts
    514
    Horrible. While exploring areas, we're no longer avoiding monsters that look dangerous. We're avoiding red splat icons. Completely ruins the atmosphere and any sense of adventure.

    [SIZE="10"]An Aggressive Monster Indicator should only be displayed on Targeted Enemies.[/SIZE]
    (4)
    Last edited by BelgianRofl; 04-07-2011 at 12:34 AM.

  7. #57
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by BelgianRofl View Post
    Horrible. While exploring areas, we're no longer avoiding monsters that look dangerous. We're avoiding red splat icons. Completely ruins the atmosphere and any sense of adventure.

    An Aggressive Monster Indicator should only be displayed on Targeted Enemies.
    Then people would just target an enemy before walking near/past it. Virtually no difference there.
    (2)

  8. #58
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    hy
    per
    bo
    le
    (0)

  9. #59
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Arcell View Post
    Then people would just target an enemy before walking near/past it. Virtually no difference there.
    There is a difference though. Your screen isn't cluttered with numbers/icons unless you choose so.

    Unless by "toggle" they mean that you can either have it switched to always on, or have it switched to target only.
    (0)

  10. #60
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Malakhim View Post
    There is a difference though. Your screen isn't cluttered with numbers/icons unless you choose so.

    Unless by "toggle" they mean that you can either have it switched to always on, or have it switched to target only.
    You already have the option to turn name displays completely off if you think it's too much "clutter".

    Geez, always someone who'll nitpick isn't there?
    (1)

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