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  1. #31
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    Mar 2011
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    You all are hypocritical then. You're willing the game to become less rewarding to some in comparison to you based on how they like to play, but unwilling to do the same for them.
    (0)

  2. #32
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Man, this is ridiculous. You're not speaking of a difficulty feature, as could be a salvage run with or without chest of cells at the beginning. You're complaining of a ICON who don't change the gameplay IN NO WAY. Why we should get some enhancement for a COSMETIC FEATURE ?!
    (0)

  3. #33
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    Mar 2011
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    If it's cosmetic you never needed it in the first place.
    (0)

  4. #34
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
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    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Like companions in WoW, but still exists.
    Oh wait, they have a purpose: people pay for that <_<
    (0)

  5. #35
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    Mar 2011
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    リムサ ロミンサ
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    1,084
    Quote Originally Posted by Peregrine View Post
    You all are hypocritical then. You're willing the game to become less rewarding to some in comparison to you based on how they like to play, but unwilling to do the same for them.
    The problem I have with it is once I know the monster aggros I can avoid it and still get the increase drop rate. What's stopping me from going around, seeing what aggros or looking online, then turning it off to get the bonus. It's unbalanced.

    With the icon on it's pretty much a "one time use" and what I mean by that is once you know the monster aggros, the icon is useless for that monster cause you know it aggros.
    (3)

  6. #36
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    Mar 2011
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    3,208
    the icon is not making the game any more or less easier just giving info to help players out. No one gameplay wise is benefiting from it. It just a cosmetic feature to help newbies or those who don't play games well.

    All it is doing is what the game did before. Just more out in the open now.

    Why so much hostilty for an icon? Your insulting us for not agreeing with you.
    (0)

  7. #37
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    761
    It's funny how even after the devs said it will be able to toggle off/on people will still complain lol. Some really do complain just for the sake of.

    SE could have put more detail into the aggro icon but meh that's minor. SE will do what they want but since XIV launched failed they are actually listening to some extent..For now lol.
    (1)
    Last edited by Akumu; 04-06-2011 at 07:58 PM.
    Want to have more freedom on how you look!? Support this thread!:

    http://forum.square-enix.com/ffxiv/threads/39544-To-The-Devs-A-World-of-Individuals

  8. #38
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    500
    hey,those icons look good.
    i like the smaller size and the way how it shows the monsters level.
    surely is more more welcoming then the current aggro-icon, atleast for those that wish to have one.
    (0)

  9. #39
    Player
    Nabiri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,164
    Character
    Khaien Akiyama
    World
    Balmung
    Main Class
    Ninja Lv 70
    That does look a lot better. ^^ I'm still happy we'll get the option to turn it off though.
    (1)

    ~She gave her heart to a falling star~
    ~~~~~~
    If he's not here, then where?
    ~~~~~~
    ~Been searching for my Afterman~

  10. #40
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    Mar 2011
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    1,651
    A toggle was never going to appease our side, since it's a statement about the game and it's demographic is the most important aspect. It says you all can't handle a dangerous world without help, and that's who the devs focus on.
    (2)

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