That they still die with it on is proof that it's not needed and in fact only hurts them. That's just the thing. There's nothing you, I, the devs, or anyone can do to keep THE BADS from their inevitable deaths. As much as they insist on us keeping them alive, they insist on their own demise all the harder once we do. If it's not knowing if the mobs agro or not, it will be not knowing if they can survive running past them anyway. The blessed irony in all of this agro icon business is that the same kinds of players who died to "not knowing if a mob agroed" are the same kinds of people who don't pay attention enough to catch agro icons anyway. Hence, the agro icon does them absolutely no good and only serves as entertainment for us as we watch them continue to die in the same way they always have. The only thing agro icons really do is to bring your faith in humanity closer to what it should be, instead of blissfully thinking what you think now.
Actually, go ahead and keep the agro icon. It's fun to watch. No, I take that back you CANNOT do that for the good of humanity.
Because unfortunately there's a big downside to caving in. The only thing that making the world safer accomplishes is that they just get worse. Undeniable evolutionary mechanisms kick in. Without Darwin's pressure to keep their wits about them, they lose more wits and don't pass it on to their children. They and their children enjoy a nice population boom as the threat doesn't pick them off, until their wits reach a new low point. At that time, a new threat will start picking them off and will be the new "I don't know if that mob agroes or not so my solution is to run in there idiotically and probably die then complain how it's everyone else's fault." They will be right where they were, except even more witless.
Again, you cannot keep them from their predestined demise. Depriving them of it only makes them demand it all the more.

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