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  1. #71
    Player
    wind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa - Balmung
    Posts
    145
    Character
    Wind Oni
    World
    Balmung
    Main Class
    Gladiator Lv 50
    rofl jinko

    Nice change, me and a friend like to go around adventuring and going by YG levels we noticed we couldnt duo anything past 79 so it'd be nice to have actual #'s in game rather then hoping YG is correct and datmined properly.



    Honestly atm, having huge ass stop signs next to mobs isn't even helping some. Doing behests or even random leve group and seeing people run into a herd of STOP SIGNS is just sad. So I don't think you can say its entirely un-needed when people still don't have a clue.
    (0)
    Last edited by wind; 04-07-2011 at 01:59 AM.

  2. #72
    Player
    Benji's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    213
    Character
    Benji Koh
    World
    Leviathan
    Main Class
    Lancer Lv 28
    Quote Originally Posted by BelgianRofl View Post
    /l Oh my gosh! You guys look! There's a RED 35!!!

    LS Member: Oh don't worry, just take the southern trail. There's only GREEN 12s there.

    /l OMG This battle is gonna be Crazy! We're fighting a..... RED 19!!!


    LS Member: Dang! Only Fight GREEN 12s!!


    /l Whoa! Look at that valley! It's full of RED 9s!! How are we gonna get thru there!



    /goodbye, adventure.
    /welcome back to wow
    Same goes for you. If you don't want it displayed, turn it off and quit complaining! Or find another game to play because obviously nothing they do will satisfy your needs.
    (0)

  3. #73
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by BelgianRofl View Post
    /l Oh my gosh! You guys look! There's a RED 35!!!

    LS Member: Oh don't worry, just take the southern trail. There's only GREEN 12s there.

    /l OMG This battle is gonna be Crazy! We're fighting a..... RED 19!!!


    LS Member: Dang! Only Fight GREEN 12s!!


    /l Whoa! Look at that valley! It's full of RED 9s!! How are we gonna get thru there!



    /goodbye, adventure.
    /welcome back to wow
    adventureing is NOT getting mad at an icon. YOU can turn it OFF and have your so called "adventure". i can turn it on and play a game....... Stop bitching when SE is giving you just want you want.

    TURN THE ICON OFF!!!!!!!!!
    (0)

  4. #74
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Jinko View Post
    Yup one more reason for you to quit Belgian (I guess they are stacking up pretty fast now), you poor soul.
    i wish he would quit... getting pissed about an optional icon is stupid... its the stupdest thing ever. Theres no bigger faceplam then this.

    I would also LOVE to see how this is easier... can i beat NMS solo now? can i do 5 star leves without a party now? Do i get faster SP now? HELL NO. The game is not "easier" its the same shit!
    (0)

  5. #75
    Player

    Join Date
    Mar 2011
    Posts
    262
    Meh.

    Don't care. The days where there was some risk to a game are long-gone now. Can only make do with what people whined for.
    (0)

  6. #76
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by BelgianRofl View Post
    /goodbye, adventure.
    /welcome back to wow
    Too bad that WoW doesn't have that feature.

    back on topic, the new icons look quite stylish. I like.
    (0)

  7. #77
    Player
    Aramil's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    140
    Character
    Aramil Galanodel
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by BelgianRofl View Post
    /l Oh my gosh! You guys look! There's a RED 35!!!

    LS Member: Oh don't worry, just take the southern trail. There's only GREEN 12s there.

    /l OMG This battle is gonna be Crazy! We're fighting a..... RED 19!!!


    LS Member: Dang! Only Fight GREEN 12s!!


    /l Whoa! Look at that valley! It's full of RED 9s!! How are we gonna get thru there!



    /goodbye, adventure.
    /welcome back to wow
    You do realize that even without the new icon this is already in game? The color of the icon(blue,green,yellow,orange or red) is determine by the difference in rank between the monster and the player/party. The only difference is that we're going to see the exact level instead of an approximate range.
    (2)
    Last edited by Aramil; 04-07-2011 at 02:50 AM. Reason: wrong quote

  8. 04-07-2011 02:54 AM
    Reason
    wrong quote

  9. #78
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Eh I'm pretty bummed about the agro icon in general as well as spoon-feeding mob levels like this. But whatever it wont change my game experience that much and at least I can turn them off if I want to and just blacklist everyone in my linkshell who feels the "need" to inform me of what I'm fighting or meerly walking near.
    (0)

  10. #79
    Player
    Soda's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    86
    Character
    Soda Pop
    World
    Leviathan
    Main Class
    Marauder Lv 60
    It's hilarious to me that people's definition of "spoon feeding" and "challenge" is that we're able to see a monster's level and whether or not it will aggro us. If that is the definition of "challenge" then I see a dark, dark future for this game.
    (0)

  11. #80
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    Quote Originally Posted by wind View Post
    Doing behests or even random leve group and seeing people run into a herd of STOP SIGNS is just sad. So I don't think you can say its entirely un-needed when people still don't have a clue.
    That they still die with it on is proof that it's not needed and in fact only hurts them. That's just the thing. There's nothing you, I, the devs, or anyone can do to keep THE BADS from their inevitable deaths. As much as they insist on us keeping them alive, they insist on their own demise all the harder once we do. If it's not knowing if the mobs agro or not, it will be not knowing if they can survive running past them anyway. The blessed irony in all of this agro icon business is that the same kinds of players who died to "not knowing if a mob agroed" are the same kinds of people who don't pay attention enough to catch agro icons anyway. Hence, the agro icon does them absolutely no good and only serves as entertainment for us as we watch them continue to die in the same way they always have. The only thing agro icons really do is to bring your faith in humanity closer to what it should be, instead of blissfully thinking what you think now.

    Actually, go ahead and keep the agro icon. It's fun to watch. No, I take that back you CANNOT do that for the good of humanity.

    Because unfortunately there's a big downside to caving in. The only thing that making the world safer accomplishes is that they just get worse. Undeniable evolutionary mechanisms kick in. Without Darwin's pressure to keep their wits about them, they lose more wits and don't pass it on to their children. They and their children enjoy a nice population boom as the threat doesn't pick them off, until their wits reach a new low point. At that time, a new threat will start picking them off and will be the new "I don't know if that mob agroes or not so my solution is to run in there idiotically and probably die then complain how it's everyone else's fault." They will be right where they were, except even more witless.

    Again, you cannot keep them from their predestined demise. Depriving them of it only makes them demand it all the more.
    (0)

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