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  1. #1
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    What about people like me that want the info but think the icon is still too gaudy?

    Really wish they would've implemented it unobtrusively like WoW's.
    (1)

  2. #2
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Heya!

    1. Opening the Internet Browser, going to Google/YellowGremlin and search for a monster's level.
    2. See the monster's level near the monster.

    Same Sh*t.

    Quote Originally Posted by Malakhim View Post
    What about people like me that want the info but think the icon is still too gaudy?

    Really wish they would've implemented it unobtrusively like WoW's.
    How would you guys implement that? I'm kind of curious. =D
    (0)

  3. #3
    Player
    solracht's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    234
    Character
    Kharlan Lynare
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Renshi View Post
    How would you guys implement that? I'm kind of curious. =D
    The information would only show when targetting the mob, in the target frame.
    (7)

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    761
    lol I wonder out of all the people complaining about it. How many won't even toggle it off? When SE follows through with creating tactical battles watch how many people won't even bother turning it off because it will help with strategy. People just love to complain about the most trivial of things. These are same people that looked on wiki or sites similar in the past(if not still).

    player1: OMG my since of adventure is gone!

    p2: Can't you toggle it off now?

    p1: Yea... but... because...You know what I mean!!!

    p2: Umm sure If you say so...*facepalm*
    (1)
    Last edited by Akumu; 04-06-2011 at 10:54 PM.
    Want to have more freedom on how you look!? Support this thread!:

    http://forum.square-enix.com/ffxiv/threads/39544-To-The-Devs-A-World-of-Individuals

  5. #5
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Pictomancer Lv 87
    It looks better, but I wish they replace the starburst with a circle like the non-aggressive icon. To me, the red starburst just looks tacky, regardless of size.
    (1)

  6. #6
    Player
    Tahlia's Avatar
    Join Date
    Mar 2011
    Posts
    40
    Character
    Tahlia Valiri
    World
    Ragnarok
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Dreamer View Post
    It looks better, but I wish they replace the starburst with a circle like the non-aggressive icon. To me, the red starburst just looks tacky, regardless of size.
    Was thinking that as well. The aggro icon would look much better if it was the same shape as the non-aggro icon. Also like how the icons are hidden behind the level numbers so the icons don't stand out as much.

    Would still like some indication if a mob cons as too weak to aggro a player though, as the aggro icon can be misleading in that sense. Or just make all agressive mobs aggro, no matter what the level gap is between it and the player.
    (0)

  7. #7
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Giving some kind of bonus for using or not using a feature that only displays information is one of the dumbest ideas I've ever heard. You are not entitled to anything for toggling any option off.

    This doesn't make anything inherently easier, it just displays information more readily. The actual fighting is still just as tough. It's not like fighting something that's 20 ranks higher than you is now going to magically be easier now that you know what level it is or that it's aggressive.

    Having the aggro icon present actually allows people to make strategic decisions about pulling and progressing through an area much more quickly. You can make a conscious effort to pull aggressive monsters first. Otherwise you'd have to pull up a browser and go to a community site to look it up and that doesn't make it any easier either.
    (3)

  8. #8
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Nice idea, however the typical "SE is spoon feeding us" arguement will never die it seems.
    (2)

  9. #9
    Player
    SirEdeonX's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    701
    Character
    Edeon Vails
    World
    Shiva
    Main Class
    Archer Lv 60
    I like it it's so much better now. But seeing the level may bother some people.

    I'd like a Scan/Libra skill, that could be used to show the level Like, first it would appear as ?? and then with the scan, the level would show up. And of course, this examination would not engage in battle
    (1)

  10. #10
    Player
    Join Date
    Mar 2011
    Posts
    514
    Horrible. While exploring areas, we're no longer avoiding monsters that look dangerous. We're avoiding red splat icons. Completely ruins the atmosphere and any sense of adventure.

    [SIZE="10"]An Aggressive Monster Indicator should only be displayed on Targeted Enemies.[/SIZE]
    (4)
    Last edited by BelgianRofl; 04-07-2011 at 12:34 AM.

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