Increasing drops would unbalance the game, an aggro icon wouldn't. I mean once you know something aggros you avoid it in future. With the icon, you see what aggros, then you avoid it. The same thing you would have done without the icon.
You all are hypocritical then. You're willing the game to become less rewarding to some in comparison to you based on how they like to play, but unwilling to do the same for them.


Like companions in WoW, but still exists.
Oh wait, they have a purpose: people pay for that <_<
The problem I have with it is once I know the monster aggros I can avoid it and still get the increase drop rate. What's stopping me from going around, seeing what aggros or looking online, then turning it off to get the bonus. It's unbalanced.
With the icon on it's pretty much a "one time use" and what I mean by that is once you know the monster aggros, the icon is useless for that monster cause you know it aggros.


Man, this is ridiculous. You're not speaking of a difficulty feature, as could be a salvage run with or without chest of cells at the beginning. You're complaining of a ICON who don't change the gameplay IN NO WAY. Why we should get some enhancement for a COSMETIC FEATURE ?!
If it's cosmetic you never needed it in the first place.
the icon is not making the game any more or less easier just giving info to help players out. No one gameplay wise is benefiting from it. It just a cosmetic feature to help newbies or those who don't play games well.
All it is doing is what the game did before. Just more out in the open now.
Why so much hostilty for an icon? Your insulting us for not agreeing with you.
It's funny how even after the devs said it will be able to toggle off/on people will still complain lol. Some really do complain just for the sake of.
SE could have put more detail into the aggro icon but meh that's minor. SE will do what they want but since XIV launched failed they are actually listening to some extent..For now lol.
Last edited by Akumu; 04-06-2011 at 07:58 PM.
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