to add since I ran outa room. Works of art take a long time to do.
Just be happy they making less of an eye sore and a bit helpful to players.
I don;t think they are lazy. I think for the time it took them to draw those up its pretty good.
to add since I ran outa room. Works of art take a long time to do.
Just be happy they making less of an eye sore and a bit helpful to players.
I don;t think they are lazy. I think for the time it took them to draw those up its pretty good.
In what way is that a lazy piece of work?
What wouldn't be?
If you just don't like the style of it for some reason then whatever.


i like the Rank info but despite being smaller the icon still looks ugly.
concept art - game development - Illustrations
HD-Fortress.com

No dificulty colors? It would be great to make all agro icons star-shape and non-agro circle, and save dificulty colors. What do you think?
P.S. Sorry for my english.
Circles are easyer to read fyi. And its not like that had a long to tine draw them out. Its not like you go into photoshop and to a quick add. Its a long process tbh. So again its not lazy.


they could simply use a triangle or square shape in blue/green/yellow/red for aggro and the old circle shape for the rest.
concept art - game development - Illustrations
HD-Fortress.com
it would be an eye sore then since a triangle don't have much room for level They would have to increase its size inorder to fit double digits.
I used to study graphic arts. And part of the process is picking styles that would work best. Circles are the easiest to work with since you can fit a good portion no matter the size. Mostly due to it not having sharp points.
Also if you would zoom in on an icon like a triangle it can skrew the graphics a bit again die to the sharp points.
Thats pretty much what I got told me by teachers. And also based on personal experiments.![]()
Why should the game only cater to the lowest common denominator? If you want the extra drop rate, turn the agro icon off. You don't have to if you don't want to.
Ask SE, they decided and told us in advance the game was being casual friendly and less time consuming. Why shpuld drop rate be effected cuz of a person prefernce to using an icon or not. That isn't fair.
Consider the whole playerbase not just a select group befor making suggestion Which also include the target audience SE wanted semce prr launch. Your siggestion effects everyone over your personal prefernce.
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